Charles McGarvey
mcgarvey@eng.utah.edu
-Project 2 Notes
+Project 4 Notes
-To build, just `make' it. You will need GNU make; it won't work well with any
-other kind of make(1). Once built, the executable is called rasterize.
+To build, just `make' it. You will need GNU make; it won't work well with
+any other kind of make(1). Once built, the executable is called rasterize.
+
+Caveats:
+
+1. All the mangling to get the data into a form that OpenGL likes happens
+in the draw function, so it's slow.
+
+2. The shaders do Phong lighting and texture mapping, but only two lights
+are supported at a time since that's all my laptop can do with the drivers
+I'm currently using.
+
+3. The PPM importer doesn't handle comments, and the BMP importer is also
+quite picky about the depth and color space. Of course, importing will
+fail without any useful explanation.
Known to run on:
- * Linux 3.2.1-gentoo
- * NetBSD 5.1.2
- * Darwin 10.8.0 (in the Mac lab)
+ * Linux 3.2.1-gentoo (x86_64)