#define shade_pressed_width 10 #define shade_pressed_height 10 static unsigned char shade_pressed_bits[] = { 0x00, 0x00, 0x00, 0x00, 0xfc, 0x03, 0xfc, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };