// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*- #ifndef __python_hh #define __python_hh /*! @file python.hh @brief wee */ #include "otk/point.hh" #include "otk/rect.hh" #include "otk/property.hh" #include "otk/display.hh" #include "otk/ustring.hh" extern "C" { #include #include } #include #include namespace ob { class Client; enum MouseContext { MC_Frame, MC_Titlebar, MC_Handle, MC_Window, MC_MaximizeButton, MC_CloseButton, MC_IconifyButton, MC_AllDesktopsButton, MC_Grip, MC_Root, MC_MenuItem, NUM_MOUSE_CONTEXT }; enum MouseAction { MousePress, MouseClick, MouseDoubleClick, MouseMotion, NUM_MOUSE_ACTION }; enum KeyContext { KC_Menu, KC_All, NUM_KEY_CONTEXT }; enum EventAction { EventEnterWindow, EventLeaveWindow, EventPlaceWindow, EventNewWindow, EventCloseWindow, EventStartup, EventShutdown, EventKey, EventFocus, EventBell, NUM_EVENTS }; class MouseData { public: int screen; Client *client; Time time; unsigned int state; unsigned int button; MouseContext context; MouseAction action; int xroot; int yroot; int pressx; int pressy; int press_clientx; int press_clienty; int press_clientwidth; int press_clientheight; MouseData(int screen, Client *client, Time time, unsigned int state, unsigned int button, MouseContext context, MouseAction action, int xroot, int yroot, const otk::Point &initpos, const otk::Rect &initarea) { this->screen = screen; this->client = client; this->time = time; this->state = state; this->button = button; this->context= context; this->action = action; this->xroot = xroot; this->yroot = yroot; this->pressx = initpos.x(); this->pressy = initpos.y(); this->press_clientx = initarea.x(); this->press_clienty = initarea.y(); this->press_clientwidth = initarea.width(); this->press_clientheight = initarea.height(); } MouseData(int screen, Client *client, Time time, unsigned int state, unsigned int button, MouseContext context, MouseAction action) { this->screen = screen; this->client = client; this->time = time; this->state = state; this->button = button; this->context= context; this->action = action; this->xroot = xroot; this->yroot = yroot; this->pressx = 0; this->pressy = 0; this->press_clientx = 0; this->press_clienty = 0; this->press_clientwidth = 0; this->press_clientheight = 0; } }; class EventData { public: int screen; Client *client; unsigned int state; EventAction action; EventData(int screen, Client *client, EventAction action, unsigned int state) { this->screen = screen; this->client = client; this->action = action; this->state = state; } }; class KeyData { public: int screen; Client *client; Time time; unsigned int state; std::string key; EventAction action; // this is here so that all the Data structs have .action KeyData(int screen, Client *client, Time time, unsigned int state, unsigned int key) { this->screen = screen; this->client = client; this->time = time; this->state = state; this->key = XKeysymToString(XKeycodeToKeysym(**otk::display, key, 0)); this->action = EventKey; } }; #ifndef SWIG void python_init(char *argv0); void python_destroy(); bool python_exec(const std::string &path); bool python_get_long(const char *name, long *value); bool python_get_string(const char *name, otk::ustring *value); bool python_get_stringlist(const char *name, std::vector *value); /*********************************************** * These are found in openbox.i, not python.cc * ***********************************************/ void python_callback(PyObject *func, MouseData *data); void python_callback(PyObject *func, EventData *data); void python_callback(PyObject *func, KeyData *data); #endif // SWIG PyObject *mbind(const std::string &button, ob::MouseContext context, ob::MouseAction action, PyObject *func); PyObject *kbind(PyObject *keylist, ob::KeyContext context, PyObject *func); PyObject *ebind(ob::EventAction action, PyObject *func); void set_reset_key(const std::string &key); PyObject *send_client_msg(Window target, Atom type, Window about, long data, long data1 = 0, long data2 = 0, long data3 = 0, long data4 = 0); } #endif // __python_hh