// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*- #ifndef __frame_hh #define __frame_hh /*! @file frame.hh */ extern "C" { #include } #include "client.hh" #include "backgroundwidget.hh" #include "labelwidget.hh" #include "buttonwidget.hh" #include "otk/strut.hh" #include "otk/rect.hh" #include "otk/screeninfo.hh" #include "otk/renderstyle.hh" #include "otk/widget.hh" #include "otk/ustring.hh" #include namespace ob { //! Holds and decorates a frame around an Client (client window) /*! The frame is responsible for calling XSelectInput on the client window's new parent with the SubstructureRedirectMask so that structure events for the client are sent to the window manager. */ class Frame : public otk::Widget, public WidgetBase { public: //! The event mask to grab on frame windows static const long event_mask = EnterWindowMask | LeaveWindowMask; private: Client *_client; const otk::ScreenInfo *_screen; //! The size of the frame on each side of the client window otk::Strut _size; //! The size of the frame on each side of the client window inside the border otk::Strut _innersize; // decoration windows BackgroundWidget _plate; // sits entirely under the client window BackgroundWidget _titlebar; ButtonWidget _button_close; ButtonWidget _button_iconify; ButtonWidget _button_max; ButtonWidget _button_alldesk; LabelWidget _label; BackgroundWidget _handle; ButtonWidget _grip_left; ButtonWidget _grip_right; //! The decorations to display on the window. /*! This is by default the same value as in the Client::decorations, but it is duplicated here so that it can be overridden per-window by the user. */ Client::DecorationFlags _decorations; public: //! Constructs an Frame object, and reparents the client to itself /*! @param client The client window which will be decorated by the new Frame @param style The style to use to decorate the frame */ Frame(Client *client, otk::RenderStyle *style); //! Destroys the Frame object virtual ~Frame(); //! Returns the size of the frame on each side of the client const otk::Strut& size() const { return _size; } //! Set the style to decorate the frame with virtual void setStyle(otk::RenderStyle *style); //! Empty overridden method to prevent automatic alignment of children virtual void adjust(); //! Displays focused decorations virtual void focus(); //! Displays unfocused decorations virtual void unfocus(); void setTitle(const otk::ustring &text); //! Reparents the client window from the root window onto the frame void grabClient(); //! Reparents the client window back to the root window void releaseClient(); //! Update the frame's size to match the client void adjustSize(); //! Update the frame's position to match the client void adjustPosition(); //! Shape the frame window to the client window void adjustShape(); //! Update the frame to match the client's new state (for things like toggle //! buttons) void adjustState(); //! Applies gravity to the client's position to find where the frame should //! be positioned. /*! @return The proper coordinates for the frame, based on the client. */ void clientGravity(int &x, int &y); //! Reversly applies gravity to the frame's position to find where the client //! should be positioned. /*! @return The proper coordinates for the client, based on the frame. */ void frameGravity(int &x, int &y); //! Gets the window id of the frame's "plate" subelement inline Window plate() const { return _plate.window(); } //! Gets the window id of the frame's "titlebar" subelement inline Window titlebar() const { return _titlebar.window(); } //! Gets the window id of the frame's "label" subelement inline Window label() const { return _label.window(); } //! Gets the window id of the frame's "close button" subelement inline Window button_close() const { return _button_close.window(); } //! Gets the window id of the frame's "iconify button" subelement inline Window button_iconify() const { return _button_iconify.window(); } //! Gets the window id of the frame's "maximize button" subelement inline Window button_max() const { return _button_max.window(); } //! Gets the window id of the frame's "all desktops button" subelement inline Window button_alldesk() const { return _button_alldesk.window(); } //! Gets the window id of the frame's "handle" subelement inline Window handle() const { return _handle.window(); } //! Gets the window id of the frame's "left grip" subelement inline Window grip_left() const { return _grip_left.window(); } //! Gets the window id of the frame's "right grip" subelement inline Window grip_right() const { return _grip_right.window(); } }; } #endif // __frame_hh