// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*- #ifndef __frame_hh #define __frame_hh /*! @file frame.hh */ extern "C" { #include } #include #include "otk/strut.hh" #include "otk/rect.hh" #include "otk/screeninfo.hh" #include "otk/style.hh" namespace ob { class OBClient; //! Holds and decorates a frame around an OBClient (client window) /*! */ class OBFrame { private: const OBClient *_client; const otk::ScreenInfo *_screen; //! The style to use for size and display the decorations const otk::Style *_style; //! The window id of the base frame window Window _window; //! The size of the frame on each side of the client window otk::Strut _size; //! Creates the base frame window Window createFrame(); //! Reparents the client window from the root window onto the frame void grabClient(); //! Reparents the client window back to the root window /*! @param remap Re-map the client window when we're done reparenting? */ void releaseClient(bool remap); public: //! Constructs an OBFrame object, and reparents the client to itself /*! @param client The client window which will be decorated by the new OBFrame @param style The style to use to decorate the frame */ OBFrame(const OBClient *client, const otk::Style *style); //! Destroys the OBFrame object virtual ~OBFrame(); //! Load a style to decorate the frame with void loadStyle(const otk::Style *style); //! Size the frame to the client void resize(); //! Shape the frame window to the client window void shape(); //! Returns the frame's most-parent window, which is a child of the root //! window inline Window window() const { return _window; } }; } #endif // __frame_hh