// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*- #ifndef __frame_hh #define __frame_hh /*! @file frame.hh */ extern "C" { #include } #include "client.hh" #include "otk/strut.hh" #include "otk/rect.hh" #include "otk/screeninfo.hh" #include "otk/style.hh" #include namespace ob { //! Holds and decorates a frame around an OBClient (client window) /*! */ class OBFrame { private: const OBClient *_client; const otk::ScreenInfo *_screen; //! The style to use for size and display the decorations const otk::Style *_style; //! The window id of the base frame window Window _window; //! The size of the frame on each side of the client window otk::Strut _size; // decoration windows Window _titlebar; otk::Rect _titlebar_area; Window _button_close; otk::Rect _button_close_area; Window _button_iconify; otk::Rect _button_iconify_area; Window _button_max; otk::Rect _button_max_area; Window _button_stick; otk::Rect _button_stick_area; Window _label; otk::Rect _label_area; Window _handle; otk::Rect _handle_area; Window _grip_left; otk::Rect _grip_left_area; Window _grip_right; otk::Rect _grip_right_area; //! The decorations to display on the window. /*! This is by default the same value as in the OBClient::decorations, but it is duplicated here so that it can be overridden per-window by the user. */ OBClient::DecorationFlags _decorations; //! Creates the base frame window Window createFrame(); //! Creates a child frame decoration element window Window createChild(Window parent, Cursor cursor); //! Reparents the client window from the root window onto the frame void grabClient(); //! Reparents the client window back to the root window /*! @param remap Re-map the client window when we're done reparenting? */ void releaseClient(bool remap); public: //! Constructs an OBFrame object, and reparents the client to itself /*! @param client The client window which will be decorated by the new OBFrame @param style The style to use to decorate the frame */ OBFrame(const OBClient *client, const otk::Style *style); //! Destroys the OBFrame object virtual ~OBFrame(); //! Load a style to decorate the frame with void loadStyle(const otk::Style *style); //! Update the frame to match the client void update(); //! Shape the frame window to the client window void updateShape(); //! Returns the frame's most-parent window, which is a child of the root //! window inline Window window() const { return _window; } inline Window titlebar() const { return _titlebar; } inline Window label() const { return _label; } inline Window buttonIconify() const { return _button_iconify; } inline Window buttonMax() const { return _button_max; } inline Window buttonStick() const { return _button_stick; } inline Window buttonClose() const { return _button_close; } inline Window handle() const { return _handle; } inline Window gripLeft() const { return _grip_left; } inline Window gripRight() const { return _grip_right; } }; } #endif // __frame_hh