// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*- #ifndef __binding_hh #define __binding_hh /*! @file binding.hh @brief I dunno.. some binding stuff? */ #include "actions.hh" #include "otk/timer.hh" extern "C" { #include } #include #include #include namespace ob { class OBClient; typedef struct Binding { unsigned int modifiers; unsigned int key; bool operator==(struct Binding &b2) { return key == b2.key && modifiers == b2.modifiers; } bool operator!=(struct Binding &b2) { return key != b2.key || modifiers != b2.modifiers; } Binding(unsigned int mod, unsigned int k) { modifiers = mod; key = k; } } Binding; typedef struct BindingTree { Binding binding; PyObject *callback; // the callback given for the binding in add() bool chain; // true if this is a chain to another key (not an action) struct BindingTree *next_sibling; // the next binding in the tree at the same // level struct BindingTree *first_child; // the first child of this binding (next // binding in a chained sequence). BindingTree(PyObject *callback) : binding(0, 0) { this->callback = callback; chain = true; next_sibling = first_child = 0; } BindingTree() : binding(0, 0) { this->callback = 0; chain = true; next_sibling = first_child = 0; } } BindingTree; class OBBindings { public: //! A list of strings typedef std::vector StringVect; private: BindingTree _tree; // root node of the tree (this doesn't have siblings!) BindingTree *_curpos; // position in the keytree Binding _resetkey; // the key which resets the key chain status otk::OBTimer _timer; PyObject *find(BindingTree *search, bool *conflict) const; BindingTree *buildtree(const StringVect &keylist, PyObject *callback) const; void assimilate(BindingTree *node); static void reset(OBBindings *self); // the timer's timeout function public: //! Initializes an OBBindings object OBBindings(); //! Destroys the OBBindings object virtual ~OBBindings(); //! Translates a binding string into the actual Binding bool translate(const std::string &str, Binding &b, bool askey = true) const; //! Adds a new key binding /*! A binding will fail to be added if the binding already exists (as part of a chain or not), or if any of the strings in the keylist are invalid. @return true if the binding could be added; false if it could not. */ bool add(const StringVect &keylist, PyObject *callback); //! Removes a key binding /*! @return The callbackid of the binding, or '< 0' if there was no binding to be removed. */ bool remove(const StringVect &keylist); //! Removes all key bindings void removeAll(); void fire(unsigned int modifiers,unsigned int key, Time time); void setResetKey(const std::string &key); void grabKeys(bool grab); }; } #endif // __binding_hh