// -*- mode: C++; indent-tabs-mode: nil; -*- #ifndef __actions_hh #define __actions_hh /*! @file actions.hh @brief The action interface for user-available actions */ #include "otk/point.hh" #include "otk/rect.hh" #include "otk/eventhandler.hh" extern "C" { #include } namespace ob { //! The action interface for user-available actions /*! When these actions are fired, hooks to the guile engine are fired so that guile code is run. */ class OBActions : public otk::OtkEventHandler { public: enum ActionType { Action_ButtonPress, Action_ButtonRelease, Action_EnterWindow, Action_LeaveWindow, Action_KeyPress, Action_MouseMotion, NUM_ACTIONS }; struct ButtonReleaseAction { Window win; unsigned int button; Time time; ButtonReleaseAction() { win = 0; button = 0; time = 0; } }; struct ButtonPressAction { unsigned int button; otk::Point pos; otk::Rect clientarea; ButtonPressAction() { button = 0; } }; private: // milliseconds XXX: config option static const unsigned int DOUBLECLICKDELAY; static const int BUTTONS = 5; //! The mouse button currently being watched from a press for a CLICK unsigned int _button; //! The last button release processed for CLICKs ButtonReleaseAction _release; //! The point where the mouse was when each mouse button was pressed /*! Used for motion events as the starting position. */ ButtonPressAction *_posqueue[BUTTONS]; //! The delta x/y of the last motion sequence int _dx, _dy; //! Insert a button/position in the _posqueue void insertPress(const XButtonEvent &e); //! Remove a button/position from the _posqueue void removePress(const XButtonEvent &e); public: //! Constructs an OBActions object OBActions(); //! Destroys the OBActions object virtual ~OBActions(); virtual void buttonPressHandler(const XButtonEvent &e); virtual void buttonReleaseHandler(const XButtonEvent &e); virtual void enterHandler(const XCrossingEvent &e); virtual void leaveHandler(const XCrossingEvent &e); virtual void keyPressHandler(const XKeyEvent &e); virtual void motionHandler(const XMotionEvent &e); }; } #endif // __actions_hh