// -*- mode: C++; indent-tabs-mode: nil; -*- #ifdef HAVE_CONFIG_H # include "../config.h" #endif #include "actions.hh" #include "otk/display.hh" #include namespace ob { const unsigned int OBActions::DOUBLECLICKDELAY = 300; const int OBActions::BUTTONS; OBActions::OBActions() : _button(0) { for (int i=0; i0;) _posqueue[i] = _posqueue[--i]; _posqueue[0] = a; a->button = e.button; a->pos.setPoint(e.x, e.y); } void OBActions::removePress(const XButtonEvent &e) { ButtonPressAction *a = 0; for (int i=0; ibutton == e.button) a = _posqueue[i]; if (a) // found one and removed it _posqueue[i] = _posqueue[i+1]; } if (a) { // found one _posqueue[BUTTONS-1] = a; a->button = 0; } } void OBActions::buttonPressHandler(const XButtonEvent &e) { OtkEventHandler::buttonPressHandler(e); insertPress(e); // XXX: run the PRESS guile hook printf("GUILE: PRESS: win %lx modifiers %u button %u time %lx\n", (long)e.window, e.state, e.button, e.time); if (_button) return; // won't count toward CLICK events _button = e.button; } void OBActions::buttonReleaseHandler(const XButtonEvent &e) { OtkEventHandler::buttonReleaseHandler(e); removePress(e); // XXX: run the RELEASE guile hook printf("GUILE: RELEASE: win %lx modifiers %u button %u time %lx\n", (long)e.window, e.state, e.button, e.time); // not for the button we're watching? if (_button != e.button) return; _button = 0; // find the area of the window XWindowAttributes attr; if (!XGetWindowAttributes(otk::OBDisplay::display, e.window, &attr)) return; // if not on the window any more, it isnt a CLICK if (!(e.same_screen && e.x >= 0 && e.y >= 0 && e.x < attr.width && e.y < attr.height)) return; // XXX: run the CLICK guile hook printf("GUILE: CLICK: win %lx modifiers %u button %u time %lx\n", (long)e.window, e.state, e.button, e.time); if (e.time - _release.time < DOUBLECLICKDELAY && _release.win == e.window && _release.button == e.button) { // XXX: run the DOUBLECLICK guile hook printf("GUILE: DOUBLECLICK: win %lx modifiers %u button %u time %lx\n", (long)e.window, e.state, e.button, e.time); // reset so you cant triple click for 2 doubleclicks _release.win = 0; _release.button = 0; _release.time = 0; } else { // save the button release, might be part of a double click _release.win = e.window; _release.button = e.button; _release.time = e.time; } } void OBActions::enterHandler(const XCrossingEvent &e) { OtkEventHandler::enterHandler(e); // XXX: run the ENTER guile hook printf("GUILE: ENTER: win %lx modifiers %u\n", (long)e.window, e.state); } void OBActions::leaveHandler(const XCrossingEvent &e) { OtkEventHandler::leaveHandler(e); // XXX: run the LEAVE guile hook printf("GUILE: LEAVE: win %lx modifiers %u\n", (long)e.window, e.state); } void OBActions::keyPressHandler(const XKeyEvent &e) { // XXX: run the KEY guile hook printf("GUILE: KEY: win %lx modifiers %u keycode %u\n", (long)e.window, e.state, e.keycode); } void OBActions::motionHandler(const XMotionEvent &e) { if (!e.same_screen) return; // this just gets stupid _dx = e.x - _posqueue[0]->pos.x(); _dy = e.y - _posqueue[0]->pos.y(); // XXX: i can envision all sorts of crazy shit with this.. gestures, etc printf("GUILE: MOTION: win %lx modifiers %u x %d y %d\n", (long)e.window, e.state, _dx, _dy); } }