// -*- mode: C++; indent-tabs-mode: nil; -*- // Input.hh for Blackbox - an X11 Window manager // Copyright (c) 2001 - 2002 Sean 'Shaleh' Perry // Copyright (c) 1997 - 2000 Brad Hughes (bhughes@tcac.net) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #ifndef __Input_hh #define __Input_hh extern "C" { #include #include } #include class Blackbox; class BlackboxWindow; class BInput { public: enum MouseEvent { InvalidEvent = -1, IconifyButtonClick, MaximizeButtonClick, CloseButtonClick, WindowFramePress, WindowTitlePress, WindowTitleDoublePress, WindowClientPress, RootWindowPress, WindowDrag, WindowTitleDrag, WindowHandleDrag, WindowLeftGripDrag, WindowRightGripDrag, NUM_MOUSEEVENTS }; enum Action { NoAction = 0, Raise, Lower, Shade, Unshade, Focus, Iconify, ToggleMaximizeVert, ToggleMaximizeHoriz, ToggleMaximize, ToggleShade, Close, BeginMove, BeginResizeUL, BeginResizeUR, BeginResizeLL, BeginResizeLR, BeginResizeRelative, // picks a corner based on the mouse cursor's position ShowWindowMenu, NUM_ACTIONS }; struct KeyBinding { unsigned int button; unsigned int state; // for keyboard events, this is applied to the focused window. // for mouse events, this is applied to the window that was clicked on. Action action; KeyBinding(unsigned int button, unsigned int state, Action action) { assert(button > 0); assert(action >= 0 && action < NUM_ACTIONS); this->button = button; this->state = state; this->action = action; } }; struct MouseBinding : public KeyBinding { MouseEvent event; MouseBinding(unsigned int button, unsigned int state, MouseEvent event, Action action) : KeyBinding(button, state, action) { assert(event >= 0 && event < NUM_MOUSEEVENTS); this->event = event; } }; typedef std::list MouseBindingList; typedef std::list KeyBindingList; private: Blackbox *_blackbox; Display *_display; MouseBindingList _mousebind; KeyBindingList _keybind; void doAction(BlackboxWindow *window, Action action) const; public: BInput(Blackbox *b); virtual ~BInput(); void add(unsigned int button, unsigned int state, MouseEvent event, Action action); void remove(unsigned int button, unsigned int state, MouseEvent event, Action action); void add(unsigned int button, unsigned int state, Action action); void remove(unsigned int button, unsigned int state, Action action); // execute a keyboard binding // returns false if the specified binding doesnt exist bool doAction(BlackboxWindow *window, unsigned int keycode, unsigned int state) const; // execute a mouse binding // returns false if the specified binding doesnt exist bool doAction(BlackboxWindow *window, unsigned int keycode, unsigned int state, MouseEvent eventtype) const; // determine if a keyboard binding exists bool hasAction(unsigned int keycode, unsigned int state) const; // determine if a mouse binding exists bool hasAction(unsigned int button, unsigned int state, MouseEvent eventtype) const; const MouseBindingList &getMouseBindings(void) { return _mousebind; } const KeyBindingList &getKeyBindings(void) { return _keybind; } }; #endif // __Input_hh