posqueue = []; def def_motion_press(action, win, type, modifiers, button, xroot, yroot, time): client = Openbox_findClient(openbox, win) global posqueue newi = [button, xroot, yroot] if client: newi.append(new_Rect(OBClient_area(client))) posqueue.append(newi) # ButtonPressAction *a = _posqueue[BUTTONS - 1]; # for (int i=BUTTONS-1; i>0;) # _posqueue[i] = _posqueue[--i]; # _posqueue[0] = a; # a->button = e.button; # a->pos.setPoint(e.x_root, e.y_root); # OBClient *c = Openbox::instance->findClient(e.window); # // if it's not defined, they should have clicked on the root window, so this # // area would be meaningless anyways # if (c) a->clientarea = c->area(); def def_motion_release(action, win, type, modifiers, button, xroot, yroot, time): global posqueue for i in posqueue: if i[0] == button: print "hi" client = Openbox_findClient(openbox, win) if client: delete_Rect(i[3]) posqueue.remove(i) break def def_do_motion(client, xroot, yroot): global posqueue dx = xroot - posqueue[0][1] dy = yroot - posqueue[0][2] area = posqueue[0][3] # A Rect OBClient_move(client, Rect_x(area) + dx, Rect_y(area) + dy) def def_do_resize(client, xroot, yroot, archor_corner): global posqueue dx = xroot - posqueue[0][1] dy = yroot - posqueue[0][2] area = posqueue[0][3] # A Rect OBClient_resize(client, anchor_corner, Rect_width(area) - dx, Rect_height(area) + dy) def def_motion(action, win, type, modifiers, xroot, yroot, time): client = Openbox_findClient(openbox, win) if not client: return if (type == Type_Titlebar) or (type == Type_Label): def_do_move(client, xroot, yroot) elif type == Type_LeftGrip: def_do_resize(client, xroot, yroot, OBClient_TopRight) elif type == Type_RightGrip: def_do_resize(client, xroot, yroot, OBClient_TopLeft) def def_enter(action, win, type, modifiers): client = Openbox_findClient(openbox, win) if not client: return OBClient_focus(client) def def_leave(action, win, type, modifiers): client = Openbox_findClient(openbox, win) if not client: return register(Action_EnterWindow, def_enter) #register(Action_LeaveWindow, def_leave) register(Action_ButtonPress, def_motion_press) register(Action_ButtonRelease, def_motion_release) register(Action_MouseMotion, def_motion) print "Loaded clientmotion.py"