#include #include #include "render.h" #include "gradient.h" #include "../kernel/openbox.h" #include "color.h" void gradient_render(Surface *sf, int w, int h) { pixel32 *data = sf->data.planar.pixel_data; pixel32 current; unsigned int r,g,b; int off, x; switch (sf->data.planar.grad) { case Background_Solid: /* already handled */ return; case Background_Vertical: gradient_vertical(sf, w, h); break; case Background_Horizontal: gradient_horizontal(sf, w, h); break; case Background_Diagonal: gradient_diagonal(sf, w, h); break; case Background_CrossDiagonal: gradient_crossdiagonal(sf, w, h); break; case Background_Pyramid: gradient_pyramid(sf, w, h); break; case Background_PipeCross: gradient_pipecross(sf, w, h); break; case Background_Rectangle: gradient_rectangle(sf, w, h); break; default: g_message("unhandled gradient"); return; } if (sf->data.planar.relief == Flat && sf->data.planar.border) { r = sf->data.planar.border_color->r; g = sf->data.planar.border_color->g; b = sf->data.planar.border_color->b; current = (r << default_red_offset) + (g << default_green_offset) + (b << default_blue_offset); for (off = 0, x = 0; x < w; ++x, off++) { *(data + off) = current; *(data + off + ((h-1) * w)) = current; } for (off = 0, x = 0; x < h; ++x, off++) { *(data + (off * w)) = current; *(data + (off * w) + w - 1) = current; } } if (sf->data.planar.relief != Flat) { if (sf->data.planar.bevel == Bevel1) { for (off = 1, x = 1; x < w - 1; ++x, off++) highlight(data + off, data + off + (h-1) * w, sf->data.planar.relief==Raised); for (off = 0, x = 0; x < h; ++x, off++) highlight(data + off * w, data + off * w + w - 1, sf->data.planar.relief==Raised); } if (sf->data.planar.bevel == Bevel2) { for (off = 2, x = 2; x < w - 2; ++x, off++) highlight(data + off + w, data + off + (h-2) * w, sf->data.planar.relief==Raised); for (off = 1, x = 1; x < h-1; ++x, off++) highlight(data + off * w + 1, data + off * w + w - 2, sf->data.planar.relief==Raised); } } } void gradient_vertical(Surface *sf, int w, int h) { pixel32 *data = sf->data.planar.pixel_data; pixel32 current; float dr, dg, db; unsigned int r,g,b; int x, y; dr = (float)(sf->data.planar.secondary->r - sf->data.planar.primary->r); dr/= (float)h; dg = (float)(sf->data.planar.secondary->g - sf->data.planar.primary->g); dg/= (float)h; db = (float)(sf->data.planar.secondary->b - sf->data.planar.primary->b); db/= (float)h; for (y = 0; y < h; ++y) { r = sf->data.planar.primary->r + (int)(dr * y); g = sf->data.planar.primary->g + (int)(dg * y); b = sf->data.planar.primary->b + (int)(db * y); current = (r << default_red_offset) + (g << default_green_offset) + (b << default_blue_offset); for (x = 0; x < w; ++x, ++data) *data = current; } } void gradient_horizontal(Surface *sf, int w, int h) { pixel32 *data = sf->data.planar.pixel_data; pixel32 current; float dr, dg, db; unsigned int r,g,b; int x, y; dr = (float)(sf->data.planar.secondary->r - sf->data.planar.primary->r); dr/= (float)w; dg = (float)(sf->data.planar.secondary->g - sf->data.planar.primary->g); dg/= (float)w; db = (float)(sf->data.planar.secondary->b - sf->data.planar.primary->b); db/= (float)w; for (x = 0; x < w; ++x, ++data) { r = sf->data.planar.primary->r + (int)(dr * x); g = sf->data.planar.primary->g + (int)(dg * x); b = sf->data.planar.primary->b + (int)(db * x); current = (r << default_red_offset) + (g << default_green_offset) + (b << default_blue_offset); for (y = 0; y < h; ++y) *(data + y*w) = current; } } void gradient_diagonal(Surface *sf, int w, int h) { pixel32 *data = sf->data.planar.pixel_data; pixel32 current; float drx, dgx, dbx, dry, dgy, dby; unsigned int r,g,b; int x, y; for (y = 0; y < h; ++y) { drx = (float)(sf->data.planar.secondary->r - sf->data.planar.primary->r); dry = drx/(float)h; drx/= (float)w; dgx = (float)(sf->data.planar.secondary->g - sf->data.planar.primary->g); dgy = dgx/(float)h; dgx/= (float)w; dbx = (float)(sf->data.planar.secondary->b - sf->data.planar.primary->b); dby = dbx/(float)h; dbx/= (float)w; for (x = 0; x < w; ++x, ++data) { r = sf->data.planar.primary->r + ((int)(drx * x) + (int)(dry * y))/2; g = sf->data.planar.primary->g + ((int)(dgx * x) + (int)(dgy * y))/2; b = sf->data.planar.primary->b + ((int)(dbx * x) + (int)(dby * y))/2; current = (r << default_red_offset) + (g << default_green_offset) + (b << default_blue_offset); *data = current; } } } void gradient_crossdiagonal(Surface *sf, int w, int h) { pixel32 *data = sf->data.planar.pixel_data; pixel32 current; float drx, dgx, dbx, dry, dgy, dby; unsigned int r,g,b; int x, y; for (y = 0; y < h; ++y) { drx = (float)(sf->data.planar.secondary->r - sf->data.planar.primary->r); dry = drx/(float)h; drx/= (float)w; dgx = (float)(sf->data.planar.secondary->g - sf->data.planar.primary->g); dgy = dgx/(float)h; dgx/= (float)w; dbx = (float)(sf->data.planar.secondary->b - sf->data.planar.primary->b); dby = dbx/(float)h; dbx/= (float)w; for (x = w; x > 0; --x, ++data) { r = sf->data.planar.primary->r + ((int)(drx * (x-1)) + (int)(dry * y))/2; g = sf->data.planar.primary->g + ((int)(dgx * (x-1)) + (int)(dgy * y))/2; b = sf->data.planar.primary->b + ((int)(dbx * (x-1)) + (int)(dby * y))/2; current = (r << default_red_offset) + (g << default_green_offset) + (b << default_blue_offset); *data = current; } } } void highlight(pixel32 *x, pixel32 *y, gboolean raised) { int r, g, b; pixel32 *up, *down; if (raised) { up = x; down = y; } else { up = y; down = x; } r = (*up >> default_red_offset) & 0xFF; r += r >> 1; g = (*up >> default_green_offset) & 0xFF; g += g >> 1; b = (*up >> default_blue_offset) & 0xFF; b += b >> 1; if (r > 0xFF) r = 0xFF; if (g > 0xFF) g = 0xFF; if (b > 0xFF) b = 0xFF; *up = (r << default_red_offset) + (g << default_green_offset) + (b << default_blue_offset); r = (*down >> default_red_offset) & 0xFF; r = (r >> 1) + (r >> 2); g = (*down >> default_green_offset) & 0xFF; g = (g >> 1) + (g >> 2); b = (*down >> default_blue_offset) & 0xFF; b = (b >> 1) + (b >> 2); *down = (r << default_red_offset) + (g << default_green_offset) + (b << default_blue_offset); } static void create_bevel_colors(Appearance *l) { int r, g, b; /* light color */ r = l->surface.data.planar.primary->r; r += r >> 1; g = l->surface.data.planar.primary->g; g += g >> 1; b = l->surface.data.planar.primary->b; b += b >> 1; if (r > 0xFF) r = 0xFF; if (g > 0xFF) g = 0xFF; if (b > 0xFF) b = 0xFF; g_assert(!l->surface.data.planar.bevel_light); l->surface.data.planar.bevel_light = color_new(r, g, b); color_allocate_gc(l->surface.data.planar.bevel_light); /* dark color */ r = l->surface.data.planar.primary->r; r = (r >> 1) + (r >> 2); g = l->surface.data.planar.primary->g; g = (g >> 1) + (g >> 2); b = l->surface.data.planar.primary->b; b = (b >> 1) + (b >> 2); g_assert(!l->surface.data.planar.bevel_dark); l->surface.data.planar.bevel_dark = color_new(r, g, b); color_allocate_gc(l->surface.data.planar.bevel_dark); } void gradient_solid(Appearance *l, int x, int y, int w, int h) { pixel32 pix; int i, a, b; PlanarSurface *sp = &l->surface.data.planar; int left = x, top = y, right = x + w - 1, bottom = y + h - 1; if (sp->primary->gc == None) color_allocate_gc(sp->primary); pix = (sp->primary->r << default_red_offset) + (sp->primary->g << default_green_offset) + (sp->primary->b << default_blue_offset); for (a = 0; a < l->area.width; a++) for (b = 0; b < l->area.height; b++) sp->pixel_data[a + b*l->area.width] = pix; XFillRectangle(ob_display, l->pixmap, sp->primary->gc, x, y, w, h); if (sp->interlaced) { if (sp->secondary->gc == None) color_allocate_gc(sp->secondary); for (i = y; i < h; i += 2) XDrawLine(ob_display, l->pixmap, sp->secondary->gc, x, i, w, i); } switch (sp->relief) { case Raised: if (!sp->bevel_dark) create_bevel_colors(l); switch (sp->bevel) { case Bevel1: XDrawLine(ob_display, l->pixmap, sp->bevel_dark->gc, left, bottom, right, bottom); XDrawLine(ob_display, l->pixmap, sp->bevel_dark->gc, right, bottom, right, top); XDrawLine(ob_display, l->pixmap, sp->bevel_light->gc, left, top, right, top); XDrawLine(ob_display, l->pixmap, sp->bevel_light->gc, left, bottom, left, top); break; case Bevel2: XDrawLine(ob_display, l->pixmap, sp->bevel_dark->gc, left + 1, bottom - 2, right - 2, bottom - 2); XDrawLine(ob_display, l->pixmap, sp->bevel_dark->gc, right - 2, bottom - 2, right - 2, top + 1); XDrawLine(ob_display, l->pixmap, sp->bevel_light->gc, left + 1, top + 1, right - 2, top + 1); XDrawLine(ob_display, l->pixmap, sp->bevel_light->gc, left + 1, bottom - 2, left + 1, top + 1); break; default: g_assert_not_reached(); /* unhandled BevelType */ } break; case Sunken: if (!sp->bevel_dark) create_bevel_colors(l); switch (sp->bevel) { case Bevel1: XDrawLine(ob_display, l->pixmap, sp->bevel_light->gc, left, bottom, right, bottom); XDrawLine(ob_display, l->pixmap, sp->bevel_light->gc, right, bottom, right, top); XDrawLine(ob_display, l->pixmap, sp->bevel_dark->gc, left, top, right, top); XDrawLine(ob_display, l->pixmap, sp->bevel_dark->gc, left, bottom, left, top); break; case Bevel2: XDrawLine(ob_display, l->pixmap, sp->bevel_light->gc, left + 1, bottom - 2, right - 2, bottom - 2); XDrawLine(ob_display, l->pixmap, sp->bevel_light->gc, right - 2, bottom - 2, right - 2, top + 1); XDrawLine(ob_display, l->pixmap, sp->bevel_dark->gc, left + 1, top + 1, right - 2, top + 1); XDrawLine(ob_display, l->pixmap, sp->bevel_dark->gc, left + 1, bottom - 2, left + 1, top + 1); break; default: g_assert_not_reached(); /* unhandled BevelType */ } break; case Flat: if (sp->border) { if (sp->border_color->gc == None) color_allocate_gc(sp->border_color); XDrawRectangle(ob_display, l->pixmap, sp->border_color->gc, left, top, right, bottom); } break; default: g_assert_not_reached(); /* unhandled ReliefType */ } } void gradient_pyramid(Surface *sf, int inw, int inh) { pixel32 *data = sf->data.planar.pixel_data; pixel32 *end = data + inw*inh - 1; pixel32 current; float drx, dgx, dbx, dry, dgy, dby; unsigned int r,g,b; int x, y, h=(inh/2) + 1, w=(inw/2) + 1; for (y = 0; y < h; ++y) { drx = (float)(sf->data.planar.secondary->r - sf->data.planar.primary->r); dry = drx/(float)h; drx/= (float)w; dgx = (float)(sf->data.planar.secondary->g - sf->data.planar.primary->g); dgy = dgx/(float)h; dgx/= (float)w; dbx = (float)(sf->data.planar.secondary->b - sf->data.planar.primary->b); dby = dbx/(float)h; dbx/= (float)w; for (x = 0; x < w; ++x, data) { r = sf->data.planar.primary->r + ((int)(drx * x) + (int)(dry * y))/2; g = sf->data.planar.primary->g + ((int)(dgx * x) + (int)(dgy * y))/2; b = sf->data.planar.primary->b + ((int)(dbx * x) + (int)(dby * y))/2; current = (r << default_red_offset) + (g << default_green_offset) + (b << default_blue_offset); *(data+x) = current; *(data+inw-x) = current; *(end-x) = current; *(end-(inw-x)) = current; } data+=inw; end-=inw; } } void gradient_rectangle(Surface *sf, int inw, int inh) { pixel32 *data = sf->data.planar.pixel_data; pixel32 *end = data + inw*inh - 1; pixel32 current; float drx, dgx, dbx, dry, dgy, dby; unsigned int r,g,b; int x, y, h=(inh/2) + 1, w=(inw/2) + 1; int val; for (y = 0; y < h; ++y) { drx = (float)(sf->data.planar.primary->r - sf->data.planar.secondary->r); dry = drx/(float)h; drx/= (float)w; dgx = (float)(sf->data.planar.primary->g - sf->data.planar.secondary->g); dgy = dgx/(float)h; dgx/= (float)w; dbx = (float)(sf->data.planar.primary->b - sf->data.planar.secondary->b); dby = dbx/(float)h; dbx/= (float)w; for (x = 0; x < w; ++x, data) { if ((float)x/(float)w < (float)y/(float)h) val = (int)(drx * x); else val = (int)(dry * y); r = sf->data.planar.secondary->r + val; g = sf->data.planar.secondary->g + val; b = sf->data.planar.secondary->b + val; current = (r << default_red_offset) + (g << default_green_offset) + (b << default_blue_offset); *(data+x) = current; *(data+inw-x) = current; *(end-x) = current; *(end-(inw-x)) = current; } data+=inw; end-=inw; } } void gradient_pipecross(Surface *sf, int inw, int inh) { pixel32 *data = sf->data.planar.pixel_data; pixel32 *end = data + inw*inh - 1; pixel32 current; float drx, dgx, dbx, dry, dgy, dby; unsigned int r,g,b; int x, y, h=(inh/2) + 1, w=(inw/2) + 1; int val; for (y = 0; y < h; ++y) { drx = (float)(sf->data.planar.secondary->r - sf->data.planar.primary->r); dry = drx/(float)h; drx/= (float)w; dgx = (float)(sf->data.planar.secondary->g - sf->data.planar.primary->g); dgy = dgx/(float)h; dgx/= (float)w; dbx = (float)(sf->data.planar.secondary->b - sf->data.planar.primary->b); dby = dbx/(float)h; dbx/= (float)w; for (x = 0; x < w; ++x, data) { if ((float)x/(float)w > (float)y/(float)h) val = (int)(drx * x); else val = (int)(dry * y); r = sf->data.planar.primary->r + val; g = sf->data.planar.primary->g + val; b = sf->data.planar.primary->b + val; current = (r << default_red_offset) + (g << default_green_offset) + (b << default_blue_offset); *(data+x) = current; *(data+inw-x) = current; *(end-x) = current; *(end-(inw-x)) = current; } data+=inw; end-=inw; } } #ifdef USE_GL void render_gl_gradient(Surface *sf, int x, int y, int w, int h) { float pr,pg,pb; float sr, sg, sb; float ar, ag, ab; pr = (float)sf->data.planar.primary->r/255.0; pg = (float)sf->data.planar.primary->g/255.0; pb = (float)sf->data.planar.primary->b/255.0; if (sf->data.planar.secondary) { sr = (float)sf->data.planar.secondary->r/255.0; sg = (float)sf->data.planar.secondary->g/255.0; sb = (float)sf->data.planar.secondary->b/255.0; } switch (sf->data.planar.grad) { case Background_Solid: /* already handled */ glBegin(GL_TRIANGLES); glColor3f(pr, pg, pb); glVertex3i(x, y, 0); glVertex3i(x+w, y, 0); glVertex3i(x+w, y+h, 0); glVertex3i(x+w, y+h, 0); glVertex3i(x, y+h, 0); glVertex3i(x, y, 0); glEnd(); return; case Background_Horizontal: glBegin(GL_TRIANGLES); glColor3f(pr, pg, pb); glVertex3i(x, y, 0); glColor3f(sr, sg, sb); glVertex3i(x+w, y, 0); glVertex3i(x+w, y+h, 0); glVertex3i(x+w, y+h, 0); glColor3f(pr, pg, pb); glVertex3i(x, y+h, 0); glVertex3i(x, y, 0); glEnd(); break; case Background_Vertical: glBegin(GL_TRIANGLES); glColor3f(pr, pg, pb); glVertex3i(x, y, 0); glVertex3i(x+w, y, 0); glColor3f(sr, sg, sb); glVertex3i(x+w, y+h, 0); glVertex3i(x+w, y+h, 0); glVertex3i(x, y+h, 0); glColor3f(pr, pg, pb); glVertex3i(x, y, 0); glEnd(); break; case Background_Diagonal: ar = (pr + sr) / 2.0; ag = (pg + sg) / 2.0; ab = (pb + sb) / 2.0; glBegin(GL_TRIANGLES); glColor3f(ar, ag, ab); glVertex3i(x, y, 0); glColor3f(pr, pg, pb); glVertex3i(x+w, y, 0); glColor3f(ar, ag, ab); glVertex3i(x+w, y+h, 0); glColor3f(ar, ag, ab); glVertex3i(x+w, y+h, 0); glColor3f(sr, sg, sb); glVertex3i(x, y+h, 0); glColor3f(ar, ag, ab); glVertex3i(x, y, 0); glEnd(); break; case Background_CrossDiagonal: ar = (pr + sr) / 2.0; ag = (pg + sg) / 2.0; ab = (pb + sb) / 2.0; glBegin(GL_TRIANGLES); glColor3f(pr, pg, pb); glVertex3i(x, y, 0); glColor3f(ar, ag, ab); glVertex3i(x+w, y, 0); glColor3f(sr, sg, sb); glVertex3i(x+w, y+h, 0); glColor3f(sr, sg, sb); glVertex3i(x+w, y+h, 0); glColor3f(ar, ag, ab); glVertex3i(x, y+h, 0); glColor3f(pr, pg, pb); glVertex3i(x, y, 0); glEnd(); break; case Background_Pyramid: printf("pyramid\n"); break; case Background_PipeCross: break; case Background_Rectangle: glBegin(GL_TRIANGLES); glColor3f(pr, pg, pb); glVertex3i(x, y, 0); glColor3f(sr, sg, sb); glVertex3i(x+w/2, y+h/2, 0); glColor3f(pr, pg, pb); glVertex3i(x, y+h, 0); glVertex3i(x, y+h, 0); glColor3f(sr, sg, sb); glVertex3i(x+w/2, y+h/2, 0); glColor3f(pr, pg, pb); glVertex3i(x+w, y+h, 0); glVertex3i(x+w, y+h, 0); glColor3f(sr, sg, sb); glVertex3i(x+w/2, y+h/2, 0); glColor3f(pr, pg, pb); glVertex3i(x+w, y, 0); glVertex3i(x+w, y, 0); glColor3f(sr, sg, sb); glVertex3i(x+w/2, y+h/2, 0); glColor3f(pr, pg, pb); glVertex3i(x, y, 0); glEnd(); break; default: g_message("unhandled gradient"); return; } } #endif /* USE_GL */