#include #include "render.h" #include "gradient.h" #include "../kernel/openbox.h" #include "color.h" void gradient_render(Surface *sf, int w, int h) { pixel32 *data = sf->data.planar.pixel_data; pixel32 current; unsigned int r,g,b; int off, x; switch (sf->data.planar.grad) { case Background_Solid: /* already handled */ return; case Background_Vertical: gradient_vertical(sf, w, h); break; case Background_Horizontal: gradient_horizontal(sf, w, h); break; case Background_Diagonal: gradient_diagonal(sf, w, h); break; case Background_CrossDiagonal: gradient_crossdiagonal(sf, w, h); break; default: g_message("unhandled gradient"); } if (sf->data.planar.relief == Flat && sf->data.planar.border) { r = sf->data.planar.border_color->r; g = sf->data.planar.border_color->g; b = sf->data.planar.border_color->b; current = (r << default_red_shift) + (g << default_green_shift) + (b << default_blue_shift); for (off = 0, x = 0; x < w; ++x, off++) { *(data + off) = current; *(data + off + ((h-1) * w)) = current; } for (off = 0, x = 0; x < h; ++x, off++) { *(data + (off * w)) = current; *(data + (off * w) + w - 1) = current; } } if (sf->data.planar.relief != Flat) { if (sf->data.planar.bevel == Bevel1) { for (off = 1, x = 1; x < w - 1; ++x, off++) highlight(data + off, data + off + (h-1) * w, sf->data.planar.relief==Raised); for (off = 0, x = 0; x < h; ++x, off++) highlight(data + off * w, data + off * w + w - 1, sf->data.planar.relief==Raised); } if (sf->data.planar.bevel == Bevel2) { for (off = 2, x = 2; x < w - 2; ++x, off++) highlight(data + off + w, data + off + (h-2) * w, sf->data.planar.relief==Raised); for (off = 1, x = 1; x < h-1; ++x, off++) highlight(data + off * w + 1, data + off * w + w - 2, sf->data.planar.relief==Raised); } } } void gradient_vertical(Surface *sf, int w, int h) { pixel32 *data = sf->data.planar.pixel_data; pixel32 current; float dr, dg, db; unsigned int r,g,b; int x, y; dr = (float)(sf->data.planar.secondary->r - sf->data.planar.primary->r); dr/= (float)h; dg = (float)(sf->data.planar.secondary->g - sf->data.planar.primary->g); dg/= (float)h; db = (float)(sf->data.planar.secondary->b - sf->data.planar.primary->b); db/= (float)h; for (y = 0; y < h; ++y) { r = sf->data.planar.primary->r + (int)(dr * y); g = sf->data.planar.primary->g + (int)(dg * y); b = sf->data.planar.primary->b + (int)(db * y); current = (r << default_red_shift) + (g << default_green_shift) + (b << default_blue_shift); for (x = 0; x < w; ++x, ++data) *data = current; } } void gradient_horizontal(Surface *sf, int w, int h) { pixel32 *data = sf->data.planar.pixel_data; pixel32 current; float dr, dg, db; unsigned int r,g,b; int x, y; dr = (float)(sf->data.planar.secondary->r - sf->data.planar.primary->r); dr/= (float)w; dg = (float)(sf->data.planar.secondary->g - sf->data.planar.primary->g); dg/= (float)w; db = (float)(sf->data.planar.secondary->b - sf->data.planar.primary->b); db/= (float)w; for (x = 0; x < w; ++x, ++data) { r = sf->data.planar.primary->r + (int)(dr * x); g = sf->data.planar.primary->g + (int)(dg * x); b = sf->data.planar.primary->b + (int)(db * x); current = (r << default_red_shift) + (g << default_green_shift) + (b << default_blue_shift); for (y = 0; y < h; ++y) *(data + y*w) = current; } } void gradient_diagonal(Surface *sf, int w, int h) { pixel32 *data = sf->data.planar.pixel_data; pixel32 current; float drx, dgx, dbx, dry, dgy, dby; unsigned int r,g,b; int x, y; for (y = 0; y < h; ++y) { drx = (float)(sf->data.planar.secondary->r - sf->data.planar.primary->r); dry = drx/(float)h; drx/= (float)w; dgx = (float)(sf->data.planar.secondary->g - sf->data.planar.primary->g); dgy = dgx/(float)h; dgx/= (float)w; dbx = (float)(sf->data.planar.secondary->b - sf->data.planar.primary->b); dby = dbx/(float)h; dbx/= (float)w; for (x = 0; x < w; ++x, ++data) { r = sf->data.planar.primary->r + ((int)(drx * x) + (int)(dry * y))/2; g = sf->data.planar.primary->g + ((int)(dgx * x) + (int)(dgy * y))/2; b = sf->data.planar.primary->b + ((int)(dbx * x) + (int)(dby * y))/2; current = (r << default_red_shift) + (g << default_green_shift) + (b << default_blue_shift); *data = current; } } } void gradient_crossdiagonal(Surface *sf, int w, int h) { pixel32 *data = sf->data.planar.pixel_data; pixel32 current; float drx, dgx, dbx, dry, dgy, dby; unsigned int r,g,b; int x, y; for (y = 0; y < h; ++y) { drx = (float)(sf->data.planar.secondary->r - sf->data.planar.primary->r); dry = drx/(float)h; drx/= (float)w; dgx = (float)(sf->data.planar.secondary->g - sf->data.planar.primary->g); dgy = dgx/(float)h; dgx/= (float)w; dbx = (float)(sf->data.planar.secondary->b - sf->data.planar.primary->b); dby = dbx/(float)h; dbx/= (float)w; for (x = w; x > 0; --x, ++data) { r = sf->data.planar.primary->r + ((int)(drx * (x-1)) + (int)(dry * y))/2; g = sf->data.planar.primary->g + ((int)(dgx * (x-1)) + (int)(dgy * y))/2; b = sf->data.planar.primary->b + ((int)(dbx * (x-1)) + (int)(dby * y))/2; current = (r << default_red_shift) + (g << default_green_shift) + (b << default_blue_shift); *data = current; } } } void highlight(pixel32 *x, pixel32 *y, gboolean raised) { int r, g, b; pixel32 *up, *down; if (raised) { up = x; down = y; } else { up = y; down = x; } r = (*up >> default_red_shift) & 0xFF; r += r >> 1; g = (*up >> default_green_shift) & 0xFF; g += g >> 1; b = (*up >> default_blue_shift) & 0xFF; b += b >> 1; if (r > 255) r = 255; if (g > 255) g = 255; if (b > 255) b = 255; *up = (r << default_red_shift) + (g << default_green_shift) + (b << default_blue_shift); r = (*down >> default_red_shift) & 0xFF; r = (r >> 1) + (r >> 2); g = (*down >> default_green_shift) & 0xFF; g = (g >> 1) + (g >> 2); b = (*down >> default_blue_shift) & 0xFF; b = (b >> 1) + (b >> 2); *down = (r << default_red_shift) + (g << default_green_shift) + (b << default_blue_shift); } void gradient_solid(Appearance *l, int x, int y, int w, int h) { int i; PlanarSurface *sp = &l->surface.data.planar; int left = x, top = y, right = w - 1, bottom = h - 1; if (sp->primary->gc == None) color_allocate_gc(sp->primary); XFillRectangle(ob_display, l->pixmap, sp->primary->gc , x, y, w, h); if (l->surface.data.planar.interlaced) { if (sp->secondary->gc == None) color_allocate_gc(sp->secondary); for (i = y; i < h; i += 2) XDrawLine(ob_display, l->pixmap, sp->secondary->gc, x, i, w, i); } /* switch (texture.relief()) { case RenderTexture::Raised: switch (texture.bevel()) { case RenderTexture::Bevel1: XDrawLine(ob_display, l->pixmap, texture.bevelDarkColor().gc(), left, bottom, right, bottom); XDrawLine(ob_display, l->pixmap, texture.bevelDarkColor().gc(), right, bottom, right, top); XDrawLine(ob_display, l->pixmap, texture.bevelLightColor().gc(), left, top, right, top); XDrawLine(ob_display, l->pixmap, texture.bevelLightColor().gc(), left, bottom, left, top); break; case RenderTexture::Bevel2: XDrawLine(ob_display, l->pixmap, texture.bevelDarkColor().gc(), left + 1, bottom - 2, right - 2, bottom - 2); XDrawLine(ob_display, l->pixmap, texture.bevelDarkColor().gc(), right - 2, bottom - 2, right - 2, top + 1); XDrawLine(ob_display, l->pixmap, texture.bevelLightColor().gc(), left + 1, top + 1, right - 2, top + 1); XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(), left + 1, bottom - 2, left + 1, top + 1); break; default: assert(false); // unhandled RenderTexture::BevelType } break; case RenderTexture::Sunken: switch (texture.bevel()) { case RenderTexture::Bevel1: XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(), left, bottom, right, bottom); XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(), right, bottom, right, top); XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(), left, top, right, top); XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(), left, bottom, left, top); break; case RenderTexture::Bevel2: XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(), left + 1, bottom - 2, right - 2, bottom - 2); XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(), right - 2, bottom - 2, right - 2, top + 1); XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(), left + 1, top + 1, right - 2, top + 1); XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(), left + 1, bottom - 2, left + 1, top + 1); break; default: assert(false); // unhandled RenderTexture::BevelType } break; case RenderTexture::Flat: if (texture.border()) XDrawRectangle(**display, sf.pixmap(), texture.borderColor().gc(), left, top, right, bottom); break; default: assert(false); // unhandled RenderTexture::ReliefType } */ }