#include "../kernel/dispatch.h" #include "../kernel/client.h" #include "../kernel/frame.h" #include "../kernel/stacking.h" #include "../kernel/screen.h" #include "../kernel/config.h" #include #define DEFAULT_RESISTANCE 10 void plugin_setup_config() { ConfigValue val; config_def_set(config_def_new("resistance", Config_Integer, "Edge Resistance", "The amount of resistance to provide when " "moving windows past edges." "positioned.")); config_def_set(config_def_new("resistance.windows", Config_Bool, "Edge Resistance On Windows", "Whether to provide edge resistance when " "moving windows past the edge of another " "window.")); val.bool = TRUE; config_set("resistance.windows", Config_Bool, val); } static void resist_move(Client *c, int *x, int *y) { GList *it; Rect *area; int l, t, r, b; /* requested edges */ int al, at, ar, ab; /* screen area edges */ int cl, ct, cr, cb; /* current edges */ int w, h; /* current size */ Client *snapx = NULL, *snapy = NULL; ConfigValue resist, window_resist; if (!config_get("resistance", Config_Integer, &resist) || resist.integer < 0) { resist.integer = DEFAULT_RESISTANCE; config_set("resistance", Config_Integer, resist); } if (!config_get("resistance.windows", Config_Bool, &window_resist)) g_assert_not_reached(); w = c->frame->area.width; h = c->frame->area.height; l = *x; t = *y; r = l + w - 1; b = t + h - 1; cl = c->frame->area.x; ct = c->frame->area.y; cr = cl + c->frame->area.width - 1; cb = ct + c->frame->area.height - 1; /* snap to other clients */ if (window_resist.bool) for (it = stacking_list; it != NULL; it = it->next) { Client *target; int tl, tt, tr, tb; /* 1 past the target's edges on each side */ target = it->data; /* don't snap to self or non-visibles */ if (!target->frame->visible || target == c) continue; tl = target->frame->area.x - 1; tt = target->frame->area.y - 1; tr = tl + target->frame->area.width + 1; tb = tt + target->frame->area.height + 1; /* snapx and snapy ensure that the window snaps to the top-most window edge available, without going all the way from bottom-to-top in the stacking list */ if (snapx == NULL) { if (ct < tb && cb > tt) { if (cl >= tr && l < tr && l >= tr - resist.integer) *x = tr, snapx = target; else if (cr <= tl && r > tl && r <= tl + resist.integer) *x = tl - w + 1, snapx = target; if (snapx != NULL) { /* try to corner snap to the window */ if (ct > tt && t <= tt && t > tt - resist.integer) *y = tt + 1, snapy = target; else if (cb < tb && b >= tb && b < tb + resist.integer) *y = tb - h, snapy = target; } } } if (snapy == NULL) { if (cl < tr && cr > tl) { if (ct >= tb && t < tb && t >= tb - resist.integer) *y = tb, snapy = target; else if (cb <= tt && b > tt && b <= tt + resist.integer) *y = tt - h + 1, snapy = target; if (snapy != NULL) { /* try to corner snap to the window */ if (cl > tl && l <= tl && l > tl - resist.integer) *x = tl + 1, snapx = target; else if (cr < tr && r >= tr && r < tr + resist.integer) *x = tr - w, snapx = target; } } } if (snapx && snapy) break; } /* get the screen boundaries */ area = screen_area(c->desktop); al = area->x; at = area->y; ar = al + area->width - 1; ab = at + area->height - 1; /* snap to screen edges */ if (cl >= al && l < al && l >= al - resist.integer) *x = al; else if (cr <= ar && r > ar && r <= ar + resist.integer) *x = ar - w + 1; if (ct >= at && t < at && t >= at - resist.integer) *y = at; else if (cb <= ab && b > ab && b < ab + resist.integer) *y = ab - h + 1; } static void resist_size(Client *c, int *w, int *h, Corner corn) { GList *it; Client *target; /* target */ int l, t, r, b; /* my left, top, right and bottom sides */ int dlt, drb; /* my destination left/top and right/bottom sides */ int tl, tt, tr, tb; /* target's left, top, right and bottom bottom sides */ Rect *area; int al, at, ar, ab; /* screen boundaries */ Client *snapx = NULL, *snapy = NULL; ConfigValue resist, window_resist; if (!config_get("resistance", Config_Integer, &resist) || resist.integer < 0) { resist.integer = DEFAULT_RESISTANCE; config_set("resistance", Config_Integer, resist); } if (!config_get("resistance.windows", Config_Bool, &window_resist)) g_assert_not_reached(); l = c->frame->area.x; r = l + c->frame->area.width - 1; t = c->frame->area.y; b = t + c->frame->area.height - 1; /* get the screen boundaries */ area = screen_area(c->desktop); al = area->x; at = area->y; ar = al + area->width - 1; ab = at + area->height - 1; /* snap to other windows */ if (window_resist.bool) { for (it = stacking_list; it != NULL; it = it->next) { target = it->data; /* don't snap to invisibles or ourself */ if (!target->frame->visible || target == c) continue; tl = target->frame->area.x; tr = target->frame->area.x + target->frame->area.width - 1; tt = target->frame->area.y; tb = target->frame->area.y + target->frame->area.height - 1; if (snapx == NULL) { /* horizontal snapping */ if (t < tb && b > tt) { switch (corn) { case Corner_TopLeft: case Corner_BottomLeft: dlt = l; drb = r + *w - c->frame->area.width; if (r < tl && drb >= tl && drb < tl + resist.integer) *w = tl - l, snapx = target; break; case Corner_TopRight: case Corner_BottomRight: dlt = l - *w + c->frame->area.width; drb = r; if (l > tr && dlt <= tr && dlt > tr - resist.integer) *w = r - tr, snapx = target; break; } } } if (snapy == NULL) { /* vertical snapping */ if (l < tr && r > tl) { switch (corn) { case Corner_TopLeft: case Corner_TopRight: dlt = t; drb = b + *h - c->frame->area.height; if (b < tt && drb >= tt && drb < tt + resist.integer) *h = tt - t, snapy = target; break; case Corner_BottomLeft: case Corner_BottomRight: dlt = t - *h + c->frame->area.height; drb = b; if (t > tb && dlt <= tb && dlt > tb - resist.integer) *h = b - tb, snapy = target; break; } } } /* snapped both ways */ if (snapx && snapy) break; } } /* snap to screen edges */ /* horizontal snapping */ switch (corn) { case Corner_TopLeft: case Corner_BottomLeft: dlt = l; drb = r + *w - c->frame->area.width; if (r <= ar && drb > ar && drb <= ar + resist.integer) *w = ar - l + 1; break; case Corner_TopRight: case Corner_BottomRight: dlt = l - *w + c->frame->area.width; drb = r; if (l >= al && dlt < al && dlt >= al - resist.integer) *w = r - al + 1; break; } /* vertical snapping */ switch (corn) { case Corner_TopLeft: case Corner_TopRight: dlt = t; drb = b + *h - c->frame->area.height; if (b <= ab && drb > ab && drb <= ab + resist.integer) *h = ab - t + 1; break; case Corner_BottomLeft: case Corner_BottomRight: dlt = t - *h + c->frame->area.height; drb = b; if (t >= at && dlt < at && dlt >= at - resist.integer) *h = b - at + 1; break; } /* round down for size increments */ *w -= c->frame->area.width + c->frame->size.left + c->frame->size.right; *w = *w / c->size_inc.width * c->size_inc.width; *w += c->frame->area.width + c->frame->size.left + c->frame->size.right; *h -= c->frame->area.height + c->frame->size.top + c->frame->size.bottom; *h = *h / c->size_inc.height * c->size_inc.height; *h += c->frame->area.height + c->frame->size.top + c->frame->size.bottom; } static void event(ObEvent *e, void *foo) { if (e->type == Event_Client_Moving) resist_move(e->data.c.client, &e->data.c.num[0], &e->data.c.num[1]); else if (e->type == Event_Client_Resizing) resist_size(e->data.c.client, &e->data.c.num[0], &e->data.c.num[1], e->data.c.num[2]); } void plugin_startup() { dispatch_register(Event_Client_Moving | Event_Client_Resizing, (EventHandler)event, NULL); } void plugin_shutdown() { dispatch_register(0, (EventHandler)event, NULL); }