#include "../kernel/dispatch.h" #include "../kernel/client.h" #include "../kernel/frame.h" #include "../kernel/stacking.h" #include "../kernel/screen.h" #include "../kernel/config.h" #include #define DEFAULT_RESISTANCE 10 void plugin_setup_config() { ConfigValue val; config_def_set(config_def_new("resistance", Config_Integer, "Edge Resistance", "The amount of resistance to provide when " "moving windows past edges." "positioned.")); config_def_set(config_def_new("resistance.windows", Config_Bool, "Edge Resistance On Windows", "Whether to provide edge resistance when " "moving windows past the edge of another " "window.")); val.bool = TRUE; config_set("resistance.windows", Config_Bool, val); } static void resist(Client *c, int *x, int *y) { GList *it; Rect *area; int l, t, r, b; /* requested edges */ int al, at, ar, ab; /* screen area edges */ int cl, ct, cr, cb; /* current edges */ int w, h; /* current size */ Client *snapx = NULL, *snapy = NULL; ConfigValue resist, window_resist; if (!config_get("resistance", Config_Integer, &resist) || resist.integer < 0) { resist.integer = DEFAULT_RESISTANCE; config_set("resistance", Config_Integer, resist); } if (!config_get("resistance.windows", Config_Bool, &window_resist)) g_assert_not_reached(); w = c->frame->area.width; h = c->frame->area.height; l = *x; t = *y; r = l + w - 1; b = t + h - 1; cl = c->frame->area.x; ct = c->frame->area.y; cr = cl + c->frame->area.width - 1; cb = ct + c->frame->area.height - 1; /* snap to other clients */ if (window_resist.bool) for (it = stacking_list; it != NULL; it = it->next) { Client *target; int tl, tt, tr, tb; /* 1 past the target's edges on each side */ target = it->data; /* don't snap to self or non-visibles */ if (!target->frame->visible || target == c) continue; tl = target->frame->area.x - 1; tt = target->frame->area.y - 1; tr = tl + target->frame->area.width + 1; tb = tt + target->frame->area.height + 1; /* snapx and snapy ensure that the window snaps to the top-most window edge available, without going all the way from bottom-to-top in the stacking list */ if (snapx == NULL) { if (cl >= tr && l < tr && l >= tr - resist.integer) *x = tr, snapx = target; else if (cr <= tl && r > tl && r <= tl + resist.integer) *x = tl - w + 1, snapx = target; if (snapx != NULL) { /* try to corner snap to the window */ if (ct > tt && t <= tt && t > tt - resist.integer) *y = tt + 1, snapy = target; else if (cb < tb && b >= tb && b < tb + resist.integer) *y = tb - h, snapy = target; } } if (snapy == NULL) { if (ct >= tb && t < tb && t >= tb - resist.integer) *y = tb, snapy = target; else if (!cb <= tt && b > tt && b <= tt + resist.integer) *y = tt - h + 1, snapy = target; if (snapy != NULL) { /* try to corner snap to the window */ if (cl > tl && l <= tl && l > tl - resist.integer) *x = tl + 1, snapx = target; else if (cr < tr && r >= tr && r < tr + resist.integer) *x = tr - w, snapx = target; } } if (snapx && snapy) break; } /* get the screen boundaries */ area = screen_area(c->desktop); al = area->x; at = area->y; ar = al + area->width - 1; ab = at + area->height - 1; /* snap to screen edges */ if (cl >= al && l < al && l >= al - resist.integer) *x = al; else if (cr <= ar && r > ar && r <= ar + resist.integer) *x = ar - w + 1; if (ct >= at && t < at && t >= at - resist.integer) *y = at; else if (cb <= ab && b > ab && b < ab + resist.integer) *y = ab - h + 1; } static void event(ObEvent *e, void *foo) { g_assert(e->type == Event_Client_Moving); resist(e->data.c.client, &e->data.c.num[0], &e->data.c.num[1]); } void plugin_startup() { dispatch_register(Event_Client_Moving, (EventHandler)event, NULL); } void plugin_shutdown() { dispatch_register(0, (EventHandler)event, NULL); }