#include "../../kernel/openbox.h" #include "../../kernel/dispatch.h" #include "../../kernel/action.h" #include "../../kernel/client.h" #include "../../kernel/frame.h" #include "../../kernel/grab.h" #include "../../kernel/engine.h" #include "translate.h" #include "mouse.h" #include static int drag_threshold = 3; /* GData of GSList*s of PointerBinding*s. */ static GData *bound_contexts; struct foreach_grab_temp { Client *client; gboolean grab; }; static void foreach_grab(GQuark key, gpointer data, gpointer user_data) { struct foreach_grab_temp *d = user_data; GSList *it; for (it = data; it != NULL; it = it->next) { /* grab/ungrab the button */ MouseBinding *b = it->data; Window win; int mode; unsigned int mask; if (key == g_quark_try_string("frame")) { win = d->client->frame->window; mode = GrabModeAsync; mask = ButtonPressMask | ButtonMotionMask | ButtonReleaseMask; } else if (key == g_quark_try_string("client")) { win = d->client->frame->plate; mode = GrabModeSync; /* this is handled in event */ mask = ButtonPressMask; /* can't catch more than this with Sync mode the release event is manufactured in event */ } else return; if (d->grab) grab_button(b->button, b->state, win, mask, mode); else ungrab_button(b->button, b->state, win); } } static void grab_for_client(Client *client, gboolean grab) { struct foreach_grab_temp bt; bt.client = client; bt.grab = grab; g_datalist_foreach(&bound_contexts, foreach_grab, &bt); } static void grab_all_clients(gboolean grab) { GSList *it; for (it = client_list; it != NULL; it = it->next) grab_for_client(it->data, grab); } static void foreach_clear(GQuark key, gpointer data, gpointer user_data) { GSList *it; user_data = user_data; for (it = data; it != NULL; it = it->next) { int i; MouseBinding *b = it->data; for (i = 0; i < NUM_MOUSEACTION; ++i) if (b->action[i] != NULL) action_free(b->action[i]); g_free(b); } g_slist_free(data); } static void fire_button(MouseAction a, GQuark context, Client *c, guint state, guint button) { GSList *it; MouseBinding *b; for (it = g_datalist_id_get_data(&bound_contexts, context); it != NULL; it = it->next) { b = it->data; if (b->state == state && b->button == button) break; } /* if not bound, then nothing to do! */ if (it == NULL) return; if (b->action[a] != NULL && b->action[a]->func != NULL) { b->action[a]->data.any.c = c; g_assert(!(b->action[a]->func == action_move || b->action[a]->func == action_resize)); b->action[a]->func(&b->action[a]->data); } } /* corner should be the opposite corner of the window in which the pointer clicked, Corner_TopLeft if a good default if there is no client */ static void fire_motion(MouseAction a, GQuark context, Client *c, guint state, guint button, int cx, int cy, int cw, int ch, int dx, int dy, gboolean final, Corner corner) { GSList *it; MouseBinding *b; for (it = g_datalist_id_get_data(&bound_contexts, context); it != NULL; it = it->next) { b = it->data; if (b->state == state && b->button == button) break; } /* if not bound, then nothing to do! */ if (it == NULL) return; if (b->action[a] != NULL && b->action[a]->func != NULL) { b->action[a]->data.any.c = c; if (b->action[a]->func == action_move) { b->action[a]->data.move.x = cx + dx; b->action[a]->data.move.y = cy + dy; b->action[a]->data.move.final = final; } else if (b->action[a]->func == action_resize) { b->action[a]->data.resize.corner = corner; switch (corner) { case Corner_TopLeft: b->action[a]->data.resize.x = cw + dx; b->action[a]->data.resize.y = ch + dy; break; case Corner_TopRight: b->action[a]->data.resize.x = cw - dx; b->action[a]->data.resize.y = ch + dy; break; case Corner_BottomLeft: b->action[a]->data.resize.x = cw + dx; b->action[a]->data.resize.y = ch - dy; break; case Corner_BottomRight: b->action[a]->data.resize.x = cw - dx; b->action[a]->data.resize.y = ch - dy; break; } b->action[a]->data.resize.final = final; } b->action[a]->func(&b->action[a]->data); } } static Corner pick_corner(int x, int y, int cx, int cy, int cw, int ch) { if (x - cx < cw / 2) { if (y - cy < ch / 2) return Corner_BottomRight; else return Corner_TopRight; } else { if (y - cy < ch / 2) return Corner_BottomLeft; else return Corner_TopLeft; } } static void event(ObEvent *e, void *foo) { static Time ltime; static int px, py, cx, cy, cw, ch, dx, dy; static guint button = 0, lbutton = 0; static gboolean drag = FALSE; static Corner corner = Corner_TopLeft; gboolean click = FALSE; gboolean dclick = FALSE; GQuark context; switch (e->type) { case Event_Client_Mapped: grab_for_client(e->data.c.client, TRUE); break; case Event_Client_Destroy: grab_for_client(e->data.c.client, FALSE); break; case Event_X_ButtonPress: if (!button) { if (e->data.x.client != NULL) { cx = e->data.x.client->frame->area.x; cy = e->data.x.client->frame->area.y; cw = e->data.x.client->frame->area.width; ch = e->data.x.client->frame->area.height; px = e->data.x.e->xbutton.x_root; py = e->data.x.e->xbutton.y_root; corner = pick_corner(px, py, cx, cy, cw, ch); } button = e->data.x.e->xbutton.button; } context = engine_get_context(e->data.x.client, e->data.x.e->xbutton.window); fire_button(MouseAction_Press, context, e->data.x.client, e->data.x.e->xbutton.state, e->data.x.e->xbutton.button); if (context == g_quark_try_string("client")) { /* Replay the event, so it goes to the client*/ XAllowEvents(ob_display, ReplayPointer, CurrentTime); /* Fall through to the release case! */ } else break; case Event_X_ButtonRelease: context = engine_get_context(e->data.x.client, e->data.x.e->xbutton.window); if (e->data.x.e->xbutton.button == button) { /* end drags */ if (drag) { fire_motion(MouseAction_Motion, context, e->data.x.client, e->data.x.e->xbutton.state, e->data.x.e->xbutton.button, cx, cy, cw, ch, dx, dy, TRUE, corner); drag = FALSE; lbutton = 0; } else { /* clicks are only valid if its released over the window */ if (e->data.x.e->xbutton.x >= 0 && e->data.x.e->xbutton.y >= 0) { int junk; Window wjunk; guint ujunk, w, h; XGetGeometry(ob_display, e->data.x.e->xbutton.window, &wjunk, &junk, &junk, &w, &h, &ujunk, &ujunk); if (e->data.x.e->xbutton.x < (signed)w && e->data.x.e->xbutton.y < (signed)h) { click =TRUE; /* double clicks happen if there were 2 in a row! */ if (lbutton == button && e->data.x.e->xbutton.time - 300 <= ltime) dclick = TRUE; } lbutton = button; } else lbutton = 0; } button = 0; ltime = e->data.x.e->xbutton.time; } fire_button(MouseAction_Press, context, e->data.x.client, e->data.x.e->xbutton.state, e->data.x.e->xbutton.button); if (click) fire_button(MouseAction_Click, context, e->data.x.client, e->data.x.e->xbutton.state, e->data.x.e->xbutton.button); if (dclick) fire_button(MouseAction_DClick, context, e->data.x.client, e->data.x.e->xbutton.state, e->data.x.e->xbutton.button); break; case Event_X_MotionNotify: if (button) { dx = e->data.x.e->xmotion.x_root - px; dy = e->data.x.e->xmotion.y_root - py; if (ABS(dx) >= drag_threshold || ABS(dy) >= drag_threshold) drag = TRUE; if (drag) { context = engine_get_context(e->data.x.client, e->data.x.e->xbutton.window); fire_motion(MouseAction_Motion, context, e->data.x.client, e->data.x.e->xmotion.state, button, cx, cy, cw, ch, dx, dy, FALSE, corner); } } break; default: g_assert_not_reached(); } } static gboolean mbind(char *buttonstr, char *contextstr, MouseAction mact, Action *action) { guint state, button; GQuark context; MouseBinding *b; GSList *it; guint i; if (!translate_button(buttonstr, &state, &button)) { g_warning("invalid button"); return FALSE; } context = g_quark_try_string(contextstr); if (!context) { g_warning("invalid context"); return FALSE; } for (it = g_datalist_id_get_data(&bound_contexts, context); it != NULL; it = it->next){ b = it->data; if (b->state == state && b->button == button) { /* already bound */ if (b->action[mact] != NULL) { g_warning("duplicate binding"); return FALSE; } b->action[mact] = action; return TRUE; } } grab_all_clients(FALSE); /* add the binding */ b = g_new(MouseBinding, 1); b->state = state; b->button = button; for (i = 0; i < NUM_MOUSEACTION; ++i) b->action[i] = NULL; b->action[mact] = action; g_datalist_id_set_data(&bound_contexts, context, g_slist_append(g_datalist_id_get_data(&bound_contexts, context), b)); grab_all_clients(TRUE); return TRUE; } static void binddef() { Action *a; /* When creating an Action struct, all of the data elements in the appropriate struct need to be set, except the Client*, which will be set at call-time when then action function is used. For action_move and action_resize, the 'x', 'y', and 'final' data elements should not be set, as they are set at call-time. */ a = action_new(action_move); mbind("1", "titlebar", MouseAction_Motion, a); a = action_new(action_move); mbind("1", "handle", MouseAction_Motion, a); a = action_new(action_move); mbind("A-1", "frame", MouseAction_Motion, a); a = action_new(action_resize); mbind("1", "blcorner", MouseAction_Motion, a); a = action_new(action_resize); mbind("1", "brcorner", MouseAction_Motion, a); a = action_new(action_resize); mbind("A-3", "frame", MouseAction_Motion, a); a = action_new(action_focus); mbind("1", "titlebar", MouseAction_Press, a); a = action_new(action_focus); mbind("1", "handle", MouseAction_Press, a); a = action_new(action_raise); mbind("1", "titlebar", MouseAction_Click, a); a = action_new(action_raise); mbind("1", "handle", MouseAction_Click, a); a = action_new(action_lower); mbind("2", "titlebar", MouseAction_Press, a); a = action_new(action_lower); mbind("2", "handle", MouseAction_Press, a); a = action_new(action_raise); mbind("A-1", "frame", MouseAction_Click, a); a = action_new(action_lower); mbind("A-3", "frame", MouseAction_Click, a); a = action_new(action_focus); mbind("1", "client", MouseAction_Press, a); a = action_new(action_toggle_shade); mbind("1", "titlebar", MouseAction_DClick, a); a = action_new(action_shade); mbind("4", "titlebar", MouseAction_Press, a); a = action_new(action_unshade); mbind("5", "titlebar", MouseAction_Click, a); a = action_new(action_toggle_maximize_full); mbind("1", "maximize", MouseAction_Click, a); a = action_new(action_toggle_maximize_vert); mbind("2", "maximize", MouseAction_Click, a); a = action_new(action_toggle_maximize_horz); mbind("3", "maximize", MouseAction_Click, a); a = action_new(action_iconify); mbind("1", "iconify", MouseAction_Click, a); a = action_new(action_close); mbind("1", "icon", MouseAction_DClick, a); a = action_new(action_close); mbind("1", "close", MouseAction_Click, a); a = action_new(action_toggle_omnipresent); mbind("1", "alldesktops", MouseAction_Click, a); a = action_new(action_next_desktop); a->data.nextprevdesktop.wrap = TRUE; mbind("4", "root", MouseAction_Click, a); a = action_new(action_previous_desktop); a->data.nextprevdesktop.wrap = TRUE; mbind("5", "root", MouseAction_Click, a); a = action_new(action_next_desktop); a->data.nextprevdesktop.wrap = TRUE; mbind("A-4", "root", MouseAction_Click, a); a = action_new(action_previous_desktop); a->data.nextprevdesktop.wrap = TRUE; mbind("A-5", "root", MouseAction_Click, a); a = action_new(action_next_desktop); a->data.nextprevdesktop.wrap = TRUE; mbind("A-4", "frame", MouseAction_Click, a); a = action_new(action_previous_desktop); a->data.nextprevdesktop.wrap = TRUE; mbind("A-5", "frame", MouseAction_Click, a); } void plugin_startup() { dispatch_register(Event_Client_Mapped | Event_Client_Destroy | Event_X_ButtonPress | Event_X_ButtonRelease | Event_X_MotionNotify, (EventHandler)event, NULL); /* XXX parse a config */ binddef(); } void plugin_shutdown() { dispatch_register(0, (EventHandler)event, NULL); grab_all_clients(FALSE); g_datalist_foreach(&bound_contexts, foreach_clear, NULL); }