#include "kernel/focus.h" #include "kernel/dispatch.h" #include "kernel/openbox.h" #include "kernel/event.h" #include "kernel/grab.h" #include "kernel/action.h" #include "kernel/parse.h" #include "tree.h" #include "keyboard.h" #include "keyparse.h" #include "translate.h" #include void plugin_setup_config() { parse_reg_section("keyboard", keyparse, NULL); } KeyBindingTree *firstnode = NULL; static KeyBindingTree *curpos; static guint reset_key, reset_state, button_return, button_escape; static gboolean grabbed; static void grab_keys(gboolean grab) { if (!grab) { ungrab_all_keys(); } else { KeyBindingTree *p = firstnode; while (p) { grab_key(p->key, p->state, GrabModeSync); p = p->next_sibling; } } } static void reset_chains() { /* XXX kill timer */ curpos = NULL; if (grabbed) { grabbed = FALSE; grab_keyboard(FALSE); } else XAllowEvents(ob_display, AsyncKeyboard, event_lasttime); } gboolean kbind(GList *keylist, Action *action) { KeyBindingTree *tree, *t; gboolean conflict; g_assert(keylist != NULL); g_assert(action != NULL); if (!(tree = tree_build(keylist))) return FALSE; if ((t = tree_find(tree, &conflict)) != NULL) { /* already bound to something, use the existing tree */ tree_destroy(tree); tree = NULL; } else t = tree; while (t->first_child) t = t->first_child; if (conflict) { g_message("conflict with binding"); tree_destroy(tree); return FALSE; } /* grab the server here to make sure no key presses go missed */ grab_server(TRUE); grab_keys(FALSE); /* set the action */ t->actions = g_slist_append(t->actions, action); /* assimilate this built tree into the main tree. assimilation destroys/uses the tree */ if (tree) tree_assimilate(tree); grab_keys(TRUE); grab_server(FALSE); return TRUE; } static void event(ObEvent *e, void *foo) { static KeyBindingTree *grabbed_key = NULL; if (grabbed_key) { gboolean done = FALSE; if ((e->type == Event_X_KeyRelease && !(grabbed_key->state & e->data.x.e->xkey.state))) done = TRUE; else if (e->type == Event_X_KeyPress) { if (e->data.x.e->xkey.keycode == button_return) done = TRUE; else if (e->data.x.e->xkey.keycode == button_escape) { GSList *it; for (it = grabbed_key->actions; it; it = it->next) { Action *act = it->data; act->data.cycle.cancel = TRUE; } done = TRUE; } } if (done) { GSList *it; for (it = grabbed_key->actions; it; it = it->next) { Action *act = it->data; act->data.cycle.final = TRUE; act->func(&act->data); grab_keyboard(FALSE); grabbed_key = NULL; reset_chains(); return; } } } if (e->type == Event_X_KeyRelease) return; g_assert(e->type == Event_X_KeyPress); if (e->data.x.e->xkey.keycode == reset_key && e->data.x.e->xkey.state == reset_state) { reset_chains(); } else { KeyBindingTree *p; if (curpos == NULL) p = firstnode; else p = curpos->first_child; while (p) { if (p->key == e->data.x.e->xkey.keycode && p->state == e->data.x.e->xkey.state) { if (p->first_child != NULL) { /* part of a chain */ /* XXX TIMER */ if (!grabbed) { grab_keyboard(TRUE); grabbed = TRUE; XAllowEvents(ob_display, AsyncKeyboard, event_lasttime); } curpos = p; } else { GSList *it; for (it = p->actions; it; it = it->next) { Action *act = it->data; if (act->func != NULL) { act->data.any.c = focus_client; if (act->func == action_cycle_windows) { act->data.cycle.final = FALSE; act->data.cycle.cancel = FALSE; } act->func(&act->data); if (act->func == action_cycle_windows && !grabbed_key) { grab_keyboard(TRUE); grabbed_key = p; } } } reset_chains(); } break; } p = p->next_sibling; } } } void plugin_startup() { guint i; curpos = NULL; grabbed = FALSE; dispatch_register(Event_X_KeyPress | Event_X_KeyRelease, (EventHandler)event, NULL); translate_key("C-g", &reset_state, &reset_key); translate_key("Escape", &i, &button_escape); translate_key("Return", &i, &button_return); } void plugin_shutdown() { dispatch_register(0, (EventHandler)event, NULL); grab_keys(FALSE); tree_destroy(firstnode); firstnode = NULL; grab_keys(TRUE); }