#include "../kernel/dispatch.h" #include "../kernel/screen.h" #include "../kernel/client.h" #include "../kernel/focus.h" #include "../kernel/stacking.h" #include "../kernel/openbox.h" static int skip_enter = 0; static void focus_fallback(guint desk, gboolean warp) { GList *it; for (it = focus_order[desk]; it != NULL; it = it->next) if (client_focus(it->data)) { if (warp) { /* XXX make this configurable */ XEvent e; Client *c = it->data; /* skip the next enter event from the desktop switch so focus doesn't skip briefly to what was under the pointer */ if (XCheckTypedEvent(ob_display, EnterNotify, &e)) { XPutBackEvent(ob_display, &e); /* XXX WERE NOT SKIPPING THEM ALL@&*)! */ g_message("Skip"); ++skip_enter; } /* I have to do this warp twice! Otherwise windows dont get Enter/Leave events when i warp on a desktop switch! */ XWarpPointer(ob_display, None, c->window, 0, 0, 0, 0, c->area.width / 2, c->area.height / 2); XWarpPointer(ob_display, None, c->window, 0, 0, 0, 0, c->area.width / 2, c->area.height / 2); } break; } } static void events(ObEvent *e, void *foo) { switch (e->type) { case Event_Client_Mapped: /* focus new normal windows */ if (client_normal(e->data.c.client)) client_focus(e->data.c.client); break; case Event_Ob_Desktop: /* focus the next available target */ focus_fallback(e->data.o.num[0], TRUE); break; case Event_Client_Unfocus: /* dont do this shit with sloppy focus... */ /* /\* nothing is left with focus! *\/ if (focus_client == NULL) /\* focus the next available target *\/ focus_fallback(screen_desktop, FALSE); */ break; case Event_X_EnterNotify: if (skip_enter) --skip_enter; else if (e->data.x.client && client_normal(e->data.x.client)) client_focus(e->data.x.client); break; default: g_assert_not_reached(); } } void plugin_startup() { dispatch_register(Event_Client_Mapped | Event_Ob_Desktop | Event_Client_Unfocus | Event_X_EnterNotify, (EventHandler)events, NULL); } void plugin_shutdown() { dispatch_register(0, (EventHandler)events, NULL); }