// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*- #ifndef __truerendercontrol_hh #define __truerendercontrol_hh #include "rendercontrol.hh" extern "C" { #ifdef HAVE_STDINT_H # include #else # ifdef HAVE_SYS_TYPES_H # include # endif #endif } #include namespace otk { #ifdef HAVE_STDINT_H typedef uint32_t pixel32; typedef uint16_t pixel16; #else typedef u_int32_t pixel32; typedef u_int16_t pixel16; #endif /* HAVE_STDINT_H */ #ifdef WORDS_BIGENDIAN const int default_red_shift=0; const int default_green_shift=8; const int default_blue_shift=16; const int endian=MSBFirst; #else const int default_red_shift=16; const int default_green_shift=8; const int default_blue_shift=0; const int endian=LSBFirst; #endif /* WORDS_BIGENDIAN */ class TrueRenderControl : public RenderControl { private: // the number of bits to shift a color value (from 0-255) to the right, to // fit it into the the color mask (do this before the offset) int _red_shift; int _green_shift; int _blue_shift; // the offset of each color in a color mask int _red_offset; int _green_offset; int _blue_offset; inline void highlight(pixel32 *x, pixel32 *y, bool raised) const; void reduceDepth(XImage *im, pixel32 *data) const; void verticalGradient(Surface &sf, const RenderTexture &texture, pixel32 *data) const; void diagonalGradient(Surface &sf, const RenderTexture &texture, pixel32 *data) const; void crossDiagonalGradient(Surface &sf, const RenderTexture &texture, pixel32 *data) const; virtual void drawGradientBackground(Surface &sf, const RenderTexture &texture) const; public: TrueRenderControl(int screen); virtual ~TrueRenderControl(); virtual void drawBackground(Surface& sf, const RenderTexture &texture) const; }; } #endif // __truerendercontrol_hh