// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*- #ifndef __truerendercontrol_hh #define __truerendercontrol_hh #include "rendercontrol.hh" namespace otk { class TrueRenderControl : public RenderControl { private: // the offset of each color in a color mask int _red_offset; int _green_offset; int _blue_offset; // the number of bits to shift a color value (from 0-255) to fit it into the // the color mask int _red_shift; int _green_shift; int _blue_shift; public: TrueRenderControl(const ScreenInfo *screen); virtual ~TrueRenderControl(); virtual void drawBackground(Surface *sf, const RenderTexture &texture) const; }; } #endif // __truerendercontrol_hh