// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*- #ifndef __truerendercontrol_hh #define __truerendercontrol_hh #include "rendercontrol.hh" #include namespace otk { class TrueRenderControl : public RenderControl { private: // the number of bits to shift a color value (from 0-255) to the right, to // fit it into the the color mask (do this before the offset) int _red_shift; int _green_shift; int _blue_shift; // the offset of each color in a color mask int _red_offset; int _green_offset; int _blue_offset; virtual void reduceDepth(Surface &sf, XImage *im) const; public: TrueRenderControl(int screen); virtual ~TrueRenderControl(); virtual void allocateColor(XColor *color) const; }; } #endif // __truerendercontrol_hh