// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*- #ifndef __truerendercontrol_hh #define __truerendercontrol_hh #include "rendercontrol.hh" namespace otk { class TrueRenderControl : public RenderControl { private: // the offset of each color in a color mask int _red_offset; int _green_offset; int _blue_offset; // the number of bits (1-255) that each shade of color spans across. best // case is 1, which gives 255 shades int _red_bits; int _green_bits; int _blue_bits; // color tables, meaning, 256 (possibly) different shades of each color, // based on the number of bits there are available for each color in the // visual unsigned char _red_color_table[256]; unsigned char _green_color_table[256]; unsigned char _blue_color_table[256]; public: TrueRenderControl(const ScreenInfo *screen); virtual ~TrueRenderControl(); virtual void render(::Drawable d); }; } #endif // __truerendercontrol_hh