// -*- mode: C++; indent-tabs-mode: nil; -*- #ifndef __timerqueuemanager_hh #define __timerqueuemanager_hh #include "timerqueue.hh" namespace otk { //! Manages a queue of OBTimer objects /*! All OBTimer objects add themself to an OBTimerQueueManager. The manager is what fires the timers when their time has elapsed. This is done by having the application call the OBTimerQueueManager::fire class in its main event loop. */ class OBTimerQueueManager { private: //! A priority queue of all timers being managed by this class. TimerQueue timerList; public: //! Constructs a new OBTimerQueueManager OBTimerQueueManager() {} //! Destroys the OBTimerQueueManager virtual ~OBTimerQueueManager() {} //! Will wait for and fire the next timer in the queue. /*! The function will stop waiting if an event is received from the X server. */ virtual void fire(); //! Adds a new timer to the queue /*! @param timer An OBTimer to add to the queue */ virtual void addTimer(OBTimer* timer); //! Removes a timer from the queue /*! @param timer An OBTimer already in the queue to remove */ virtual void removeTimer(OBTimer* timer); }; } #endif // __timerqueuemanager_hh