// -*- mode: C++; indent-tabs-mode: nil; -*- #ifndef __timer_hh #define __timer_hh extern "C" { #ifdef TIME_WITH_SYS_TIME # include # include #else // !TIME_WITH_SYS_TIME # ifdef HAVE_SYS_TIME_H # include # else // !HAVE_SYS_TIME_H # include # endif // HAVE_SYS_TIME_H #endif // TIME_WITH_SYS_TIME } namespace otk { class OBTimerQueueManager; //! The data passed to the OBTimeoutHandler function. /*! Note: this is a very useful place to put an object instance, and set the event handler to a static function in the same class. */ typedef void *OBTimeoutData; //! The type of function which can be set as the callback for an OBTimer firing typedef void (*OBTimeoutHandler)(OBTimeoutData); class OBTimer { private: OBTimerQueueManager *manager; OBTimeoutHandler handler; OBTimeoutData data; bool timing, recur; timeval _start, _timeout; OBTimer(const OBTimer&); OBTimer& operator=(const OBTimer&); public: OBTimer(OBTimerQueueManager *m, OBTimeoutHandler h, OBTimeoutData d); virtual ~OBTimer(); void fireTimeout(); inline bool isTiming() const { return timing; } inline bool isRecurring() const { return recur; } inline const timeval &getTimeout() const { return _timeout; } inline const timeval &getStartTime() const { return _start; } timeval timeRemaining(const timeval &tm) const; bool shouldFire(const timeval &tm) const; timeval endpoint() const; inline void recurring(bool b) { recur = b; } void setTimeout(long t); void setTimeout(const timeval &t); void start(); // manager acquires timer void stop(); // manager releases timer void halt(); // halts the timer bool operator<(const OBTimer& other) const { return shouldFire(other.endpoint()); } }; } #endif // __timer_hh