// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*- #ifndef TEXTURE_HH #define TEXTURE_HH #include "color.hh" #include "util.hh" #include namespace otk { class BImageControl; class BTexture { public: enum Type { // No texture NoTexture = (0), // bevel options Flat = (1l<<0), Sunken = (1l<<1), Raised = (1l<<2), // textures Solid = (1l<<3), Gradient = (1l<<4), // gradients Horizontal = (1l<<5), Vertical = (1l<<6), Diagonal = (1l<<7), CrossDiagonal = (1l<<8), Rectangle = (1l<<9), Pyramid = (1l<<10), PipeCross = (1l<<11), Elliptic = (1l<<12), // bevel types Bevel1 = (1l<<13), Bevel2 = (1l<<14), // flat border Border = (1l<<15), // inverted image Invert = (1l<<16), // parent relative image Parent_Relative = (1l<<17), // fake interlaced image Interlaced = (1l<<18) }; BTexture(unsigned int _screen = ~(0u), BImageControl* _ctrl = 0); BTexture(const std::string &_description, unsigned int _screen = ~(0u), BImageControl* _ctrl = 0); void setColor(const BColor &_color); void setColorTo(const BColor &_colorTo) { ct = _colorTo; } void setBorderColor(const BColor &_borderColor) { bc = _borderColor; } const BColor &color(void) const { return c; } const BColor &colorTo(void) const { return ct; } const BColor &lightColor(void) const { return lc; } const BColor &shadowColor(void) const { return sc; } const BColor &borderColor(void) const { return bc; } unsigned long texture(void) const { return t; } void setTexture(const unsigned long _texture) { t = _texture; } void addTexture(const unsigned long _texture) { t |= _texture; } BTexture &operator=(const BTexture &tt); inline bool operator==(const BTexture &tt) { return (c == tt.c && ct == tt.ct && lc == tt.lc && sc == tt.sc && t == tt.t); } inline bool operator!=(const BTexture &tt) { return (! operator==(tt)); } unsigned int screen(void) const { return scrn; } void setScreen(const unsigned int _screen); void setImageControl(BImageControl* _ctrl) { ctrl = _ctrl; } const std::string &description(void) const { return descr; } void setDescription(const std::string &d); Pixmap render(const unsigned int width, const unsigned int height, const Pixmap old = 0); private: BColor c, ct, lc, sc, bc; std::string descr; unsigned long t; BImageControl *ctrl; unsigned int scrn; }; } #endif // TEXTURE_HH