// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*- #ifdef HAVE_CONFIG_H # include "../config.h" #endif #include #include #include "display.hh" #include "util.hh" #include "style.hh" namespace otk { Style::Style() : font(NULL) { } Style::Style(BImageControl *ctrl) : image_control(ctrl), font(0), screen_number(ctrl->getScreenInfo()->screen()) { } Style::~Style() { if (font) delete font; if (close_button.mask != None) XFreePixmap(OBDisplay::display, close_button.mask); if (max_button.mask != None) XFreePixmap(OBDisplay::display, max_button.mask); if (icon_button.mask != None) XFreePixmap(OBDisplay::display, icon_button.mask); if (stick_button.mask != None) XFreePixmap(OBDisplay::display, stick_button.mask); max_button.mask = None; close_button.mask = None; icon_button.mask = None; stick_button.mask = None; } void Style::load(const Configuration &style) { std::string s; // load fonts/fontsets if (font) delete font; font = readDatabaseFont("window.", style); // load window config t_focus = readDatabaseTexture("window.title.focus", "white", style); t_unfocus = readDatabaseTexture("window.title.unfocus", "black", style); l_focus = readDatabaseTexture("window.label.focus", "white", style); l_unfocus = readDatabaseTexture("window.label.unfocus", "black", style); h_focus = readDatabaseTexture("window.handle.focus", "white", style); h_unfocus = readDatabaseTexture("window.handle.unfocus", "black", style); g_focus = readDatabaseTexture("window.grip.focus", "white", style); g_unfocus = readDatabaseTexture("window.grip.unfocus", "black", style); b_focus = readDatabaseTexture("window.button.focus", "white", style); b_unfocus = readDatabaseTexture("window.button.unfocus", "black", style); //if neither of these can be found, we will use the previous resource b_pressed_focus = readDatabaseTexture("window.button.pressed.focus", "black", style, true); if (b_pressed_focus.texture() == BTexture::NoTexture) { b_pressed_focus = readDatabaseTexture("window.button.pressed", "black", style); } b_pressed_unfocus = readDatabaseTexture("window.button.pressed.unfocus", "black", style, true); if (b_pressed_unfocus.texture() == BTexture::NoTexture) { b_pressed_unfocus = readDatabaseTexture("window.button.pressed", "black", style); } if (close_button.mask != None) XFreePixmap(OBDisplay::display, close_button.mask); if (max_button.mask != None) XFreePixmap(OBDisplay::display, max_button.mask); if (icon_button.mask != None) XFreePixmap(OBDisplay::display, icon_button.mask); if (stick_button.mask != None) XFreePixmap(OBDisplay::display, stick_button.mask); close_button.mask = max_button.mask = icon_button.mask = icon_button.mask = None; readDatabaseMask("window.button.close.mask", close_button, style); readDatabaseMask("window.button.max.mask", max_button, style); readDatabaseMask("window.button.icon.mask", icon_button, style); readDatabaseMask("window.button.stick.mask", stick_button, style); // we create the window.frame texture by hand because it exists only to // make the code cleaner and is not actually used for display BColor color = readDatabaseColor("window.frame.focusColor", "white", style); f_focus = BTexture("solid flat", screen_number, image_control); f_focus.setColor(color); color = readDatabaseColor("window.frame.unfocusColor", "white", style); f_unfocus = BTexture("solid flat", screen_number, image_control); f_unfocus.setColor(color); l_text_focus = readDatabaseColor("window.label.focus.textColor", "black", style); l_text_unfocus = readDatabaseColor("window.label.unfocus.textColor", "white", style); b_pic_focus = readDatabaseColor("window.button.focus.picColor", "black", style); b_pic_unfocus = readDatabaseColor("window.button.unfocus.picColor", "white", style); justify = LeftJustify; if (style.getValue("window.justify", s)) { if (s == "right" || s == "Right") justify = RightJustify; else if (s == "center" || s == "Center") justify = CenterJustify; } // sanity checks if (t_focus.texture() == BTexture::Parent_Relative) t_focus = f_focus; if (t_unfocus.texture() == BTexture::Parent_Relative) t_unfocus = f_unfocus; if (h_focus.texture() == BTexture::Parent_Relative) h_focus = f_focus; if (h_unfocus.texture() == BTexture::Parent_Relative) h_unfocus = f_unfocus; border_color = readDatabaseColor("borderColor", "black", style); // load bevel, border and handle widths const ScreenInfo *s_info = OBDisplay::screenInfo(screen_number); unsigned int width = s_info->rect().width(); if (! style.getValue("handleWidth", handle_width) || handle_width > width/2 || handle_width == 0) handle_width = 6; if (! style.getValue("borderWidth", border_width)) border_width = 1; if (! style.getValue("bevelWidth", bevel_width) || bevel_width > width/2 || bevel_width == 0) bevel_width = 3; if (! style.getValue("frameWidth", frame_width) || frame_width > width/2) frame_width = bevel_width; if (style.getValue("rootCommand", s)) bexec(s, s_info->displayString()); } void Style::readDatabaseMask(const std::string &rname, PixmapMask &pixmapMask, const Configuration &style) { Window root_window = OBDisplay::screenInfo(screen_number)->rootWindow(); std::string s; int hx, hy; //ignored int ret = BitmapOpenFailed; //default to failure. if (style.getValue(rname, s)) { if (s[0] != '/' && s[0] != '~') { std::string xbmFile = std::string("~/.openbox/buttons/") + s; ret = XReadBitmapFile(OBDisplay::display, root_window, expandTilde(xbmFile).c_str(), &pixmapMask.w, &pixmapMask.h, &pixmapMask.mask, &hx, &hy); } else ret = XReadBitmapFile(OBDisplay::display, root_window, expandTilde(s).c_str(), &pixmapMask.w, &pixmapMask.h, &pixmapMask.mask, &hx, &hy); if (ret == BitmapSuccess) return; } pixmapMask.mask = None; pixmapMask.w = pixmapMask.h = 0; } BTexture Style::readDatabaseTexture(const std::string &rname, const std::string &default_color, const Configuration &style, bool allowNoTexture) { BTexture texture; std::string s; if (style.getValue(rname, s)) texture = BTexture(s); else if (allowNoTexture) //no default texture.setTexture(BTexture::NoTexture); else texture.setTexture(BTexture::Solid | BTexture::Flat); // associate this texture with this screen texture.setScreen(screen_number); texture.setImageControl(image_control); if (texture.texture() != BTexture::NoTexture) { texture.setColor(readDatabaseColor(rname + ".color", default_color, style)); texture.setColorTo(readDatabaseColor(rname + ".colorTo", default_color, style)); texture.setBorderColor(readDatabaseColor(rname + ".borderColor", default_color, style)); } return texture; } BColor Style::readDatabaseColor(const std::string &rname, const std::string &default_color, const Configuration &style) { BColor color; std::string s; if (style.getValue(rname, s)) color = BColor(s, screen_number); else color = BColor(default_color, screen_number); return color; } BFont *Style::readDatabaseFont(const std::string &rbasename, const Configuration &style) { std::string fontstring, s; // XXX: load all this font stuff from the style... bool dropShadow = True; unsigned char offset = 1; if (style.getValue(rbasename + "xft.shadow.offset", s)) { offset = atoi(s.c_str()); //doesn't detect errors if (offset > CHAR_MAX) offset = 1; } unsigned char tint = 0x40; if (style.getValue(rbasename + "xft.shadow.tint", s)) { tint = atoi(s.c_str()); } fontstring = "Arial,Sans-9:bold"; // if this fails, it ::exit()'s return new BFont(screen_number, fontstring, dropShadow, offset, tint); } }