// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*- #ifndef __renderstyle_hh #define __renderstyle_hh #include "rendertexture.hh" #include namespace otk { class RenderStyle { public: enum TextJustify { LeftJustify, RightJustify, CenterJustify }; private: int _screen; std::string _file; RenderColor *_text_focus_color; RenderColor *_text_unfocus_color; RenderColor *_frame_border_color; int _frame_border_wirth; RenderColor *_client_border_color_focus; RenderColor *_client_border_color_unfocus; int _client_border_width; RenderTexture *_titlebar_focus; RenderTexture *_titlebar_unfocus; RenderTexture *_label_focus; RenderTexture *_label_unfocus; RenderTexture *_handle_focus; RenderTexture *_handle_unfocus; RenderTexture *_button_unpress_focus; RenderTexture *_button_unpress_unfocus; RenderTexture *_button_press_focus; RenderTexture *_button_press_unfocus; RenderTexture *_grip_focus; RenderTexture *_grip_unfocus; Font *_label_font; TextJustify _label_justify; int _handle_width; int _bevel_width; public: RenderStyle(int screen, const std::string &stylefile); virtual ~RenderStyle(); inline RenderColor *textFocusColor() const { return _text_color_focus; } inline RenderColor *textUnfocusColor() const { return _text_color_unfocus; } inline RenderColor *frameBorderColor() const { return _frame_border_color; } inline int frameBorderWidth() const { return _frame_border_wirth; } inline RenderColor *clientBorderFocusColor() const { return _client_border_color_focus; } inline RenderColor *clientBorderUnfocusColor() const { return _client_border_color_unfocus; } inline int clientBorderWidth() const { return _client_border_width; } inline RenderTexture *titlebarFocusBackground() const { return _titlebar_focus; } inline RenderTexture *titlebarUnfocusBackground() const { return _titlebar_unfocus; } inline RenderTexture *labelFocusBackground() const { return _label_focus; } inline RenderTexture *labelUnfocusBackground() const { return _label_unfocus;} inline RenderTexture *handleFocusBackground() const { _handle_focus; } inline RenderTexture *handleUnfocusBackground() const { _handle_unfocus; } inline RenderTexture *buttonUnpressFocusBackground() const { return _button_unpress_focus; } inline RenderTexture *buttonUnpressUnfocusBackground() const { return _button_unpress_unfocus; } inline RenderTexture *buttonPressFocusBackground() const { return _button_press_focus; } inline RenderTexture *buttonPressUnfocusBackgrounf() const { return _button_press_unfocus; } inline RenderTexture *gripdFocusBackground() const { return _grip_focus; } inline RenderTexture *gripUnfocusBackground() const { return _grip_unfocus; } inline Font *labelFont() const { return _label_font; } inline TextJustify labelTextJustify() const { return _label_justify; } inline int handleWidth() const { return _handle_width; } inline int bevelWidth() const { return _bevel_width; } }; } #endif // __rendertexture_hh