// -*- mode: C++; indent-tabs-mode: nil; -*- #ifndef __rect_hh #define __rect_hh extern "C" { #include } #include namespace otk { class Rect { public: inline Rect(void) : _x1(0), _y1(0), _x2(0), _y2(0) { } inline Rect(int __x, int __y, unsigned int __w, unsigned int __h) : _x1(__x), _y1(__y), _x2(__w + __x - 1), _y2(__h + __y - 1) { } inline explicit Rect(const XRectangle& xrect) : _x1(xrect.x), _y1(xrect.y), _x2(xrect.width + xrect.x - 1), _y2(xrect.height + xrect.y - 1) { } inline int left(void) const { return _x1; } inline int top(void) const { return _y1; } inline int right(void) const { return _x2; } inline int bottom(void) const { return _y2; } inline int x(void) const { return _x1; } inline int y(void) const { return _y1; } void setX(int __x); void setY(int __y); void setPos(int __x, int __y); inline unsigned int width(void) const { return _x2 - _x1 + 1; } inline unsigned int height(void) const { return _y2 - _y1 + 1; } void setWidth(unsigned int __w); void setHeight(unsigned int __h); void setSize(unsigned int __w, unsigned int __h); void setRect(int __x, int __y, unsigned int __w, unsigned int __h); void setCoords(int __l, int __t, int __r, int __b); inline bool operator==(const Rect &a) { return _x1 == a._x1 && _y1 == a._y1 && _x2 == a._x2 && _y2 == a._y2; } inline bool operator!=(const Rect &a) { return ! operator==(a); } Rect operator|(const Rect &a) const; Rect operator&(const Rect &a) const; inline Rect &operator|=(const Rect &a) { *this = *this | a; return *this; } inline Rect &operator&=(const Rect &a) { *this = *this & a; return *this; } inline bool valid(void) const { return _x2 > _x1 && _y2 > _y1; } bool intersects(const Rect &a) const; bool contains(int __x, int __y) const; bool contains(const Rect &a) const; private: int _x1, _y1, _x2, _y2; }; typedef std::vector RectList; } #endif // __rect_hh