// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*- #include "config.h" #include "pseudorendercontrol.hh" #include "display.hh" #include "screeninfo.hh" #include "surface.hh" #include "rendertexture.hh" extern "C" { #ifdef HAVE_STDLIB_H # include #endif // HAVE_STDLIB_H #include "../src/gettext.h" #define _(str) gettext(str) } namespace otk { PseudoRenderControl::PseudoRenderControl(int screen) : RenderControl(screen) { printf("Initializing PseudoColor RenderControl\n"); const ScreenInfo *info = display->screenInfo(_screen); int depth = info->depth(); // determine the number of colors and the bits-per-color int bpc = 2; // XXX THIS SHOULD BE A USER OPTION assert(bpc >= 1); _ncolors = 1 << (bpc * 3); if (_ncolors > 1 << depth) { fprintf(stderr, _("PseudoRenderControl: Invalid colormap size. Resizing.\n")); bpc = 1 << (depth/3) >> 3; _ncolors = 1 << (bpc * 3); } // build a color cube _colors = new XColor[_ncolors]; int cpc = 1 << bpc; // colors per channel for (int n = _ncolors - 1, r = (1 << (bpc + 1)) -1, i = 0; i < cpc; r >>= 1, ++i) for (int g = (1 << (bpc + 1)) -1, j = 0; j < cpc; g >>= 1, ++j) for (int b = (1 << (bpc + 1)) -1, k = 0; k < cpc; b >>= 1, ++k, --n) { _colors[n].red = r | r << 8; _colors[n].green = g | g << 8; _colors[n].blue = b | b << 8; _colors[n].flags = DoRed|DoGreen|DoBlue; // used to track allocation } // allocate the colors for (int i = 0; i < _ncolors; i++) if (!XAllocColor(**display, info->colormap(), &_colors[i])) _colors[i].flags = 0; // mark it as unallocated // try allocate any colors that failed allocation above // get the allocated values from the X server (only the first 256 XXX why!?) XColor icolors[256]; int incolors = (((1 << depth) > 256) ? 256 : (1 << depth)); for (int i = 0; i < incolors; i++) icolors[i].pixel = i; XQueryColors(**display, info->colormap(), icolors, incolors); // try match unallocated ones for (int i = 0; i < _ncolors; i++) { if (!_colors[i].flags) { // if it wasn't allocated... unsigned long closest = 0xffffffff, close = 0; for (int ii = 0; ii < incolors; ii++) { // find deviations int r = (_colors[i].red - icolors[ii].red) & 0xff; int g = (_colors[i].green - icolors[ii].green) & 0xff; int b = (_colors[i].blue - icolors[ii].blue) & 0xff; // find a weighted absolute deviation unsigned long dev = (r * r) + (g * g) + (b * b); if (dev < closest) { closest = dev; close = ii; } } _colors[i].red = icolors[close].red; _colors[i].green = icolors[close].green; _colors[i].blue = icolors[close].blue; // try alloc this closest color, it had better succeed! if (XAllocColor(**display, info->colormap(), &_colors[i])) _colors[i].flags = DoRed|DoGreen|DoBlue; // mark as alloced else assert(false); // wtf has gone wrong, its already alloced for chissake! } } } PseudoRenderControl::~PseudoRenderControl() { printf("Destroying PseudoColor RenderControl\n"); delete _colors; } void PseudoRenderControl::reduceDepth(Surface &sf, XImage *im) const { } }