// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*- #ifndef __font_hh #define __font_hh #include "userstring.hh" extern "C" { #include #define _XFT_NO_COMPAT_ // no Xft 1 API #include } #include #include namespace otk { class Color; class Font { /* * static members */ private: static std::string _fallback_font; static bool _xft_init; public: // the fallback is only used for X fonts, not for Xft fonts, since it is // assumed that X fonts will be the fallback from Xft. inline static std::string fallbackFont(void) { return _fallback_font; } inline static void setFallbackFont(const std::string &f) { _fallback_font = f; } /* * instance members */ private: int _screen_num; std::string _fontstring; bool _shadow; unsigned char _offset; unsigned char _tint; XftFont *_xftfont; bool createXftFont(void); public: // loads an Xft font Font(int screen_num, const std::string &fontstring, bool shadow, unsigned char offset, unsigned char tint); virtual ~Font(); inline const std::string &fontstring() const { return _fontstring; } unsigned int height() const; unsigned int maxCharWidth() const; //! Measures the length of a string /*! @param string The string to measure, it should be UTF8 encoded. */ unsigned int measureString(const userstring &string) const; //! Draws a string into an XftDraw object /*! Be Warned: If you use an XftDraw object and a color, or a font from different screens, you WILL have unpredictable results! :) @param d The drawable to render into. @param x The X offset onto the drawable at which to start drawing. @param x The Y offset onto the drawable at which to start drawing. @param color The color to use for drawing the text. @param string The string to draw, it should be UTF8 encoded. */ void drawString(XftDraw *d, int x, int y, const Color &color, const userstring &string) const; }; } #endif // __font_hh