// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*- #ifndef __focuswidget_hh #define __focuswidget_hh #include "widget.hh" #include "application.hh" namespace otk { class FocusWidget : public Widget { public: FocusWidget(Widget *parent, Direction = Horizontal); virtual ~FocusWidget(); virtual void focus(void); virtual void unfocus(void); virtual void setTexture(RenderTexture *texture); virtual void setBorderColor(const RenderColor *color); inline void setUnfocusTexture(RenderTexture *texture) { _unfocus_texture = texture; } inline RenderTexture *getUnfocusTexture(void) const { return _unfocus_texture; } inline void setUnfocusBorderColor(const RenderColor *color) { _unfocus_bcolor = color; } inline const RenderColor *getUnfocusBorderColor(void) const { return _unfocus_bcolor; } inline bool isFocused(void) const { return _focused; } inline bool isUnfocused(void) const { return !_focused; } private: RenderTexture *_unfocus_texture; RenderTexture *_focus_texture; const RenderColor *_unfocus_bcolor; const RenderColor *_focus_bcolor; }; } #endif // __focuswidget_hh