#ifndef __focuswidget_hh #define __focuswidget_hh #include "widget.hh" #include "application.hh" namespace otk { class OtkFocusWidget : public OtkWidget { public: OtkFocusWidget(otk::OtkWidget *parent, Direction = Horizontal); virtual ~OtkFocusWidget(); virtual void focus(void); virtual void unfocus(void); virtual void setTexture(otk::BTexture *texture); virtual void setBorderColor(const otk::BColor *color); inline void setUnfocusTexture(otk::BTexture *texture) { _unfocus_texture = texture; } inline otk::BTexture *getUnfocusTexture(void) const { return _unfocus_texture; } inline void setUnfocusBorderColor(const otk::BColor *color) { _unfocus_bcolor = color; } inline const otk::BColor *getUnfocusBorderColor(void) const { return _unfocus_bcolor; } inline bool isFocused(void) const { return _focused; } inline bool isUnfocused(void) const { return !_focused; } private: BTexture *_unfocus_texture; BTexture *_focus_texture; const BColor *_unfocus_bcolor; const BColor *_focus_bcolor; }; } #endif // __focuswidget_hh