#ifndef __focuswidget_hh #define __focuswidget_hh #include "widget.hh" #include "application.hh" namespace otk { class OtkFocusWidget : public OtkWidget { public: OtkFocusWidget(OtkWidget *parent, Direction = Horizontal); virtual ~OtkFocusWidget(); virtual void focus(void); virtual void unfocus(void); void setTexture(BTexture *texture); inline void setUnfocusTexture(BTexture *texture) { _unfocus_texture = texture; } inline BTexture *getUnfocusTexture(void) const { return _unfocus_texture; } inline bool isFocused(void) const { return _focused; } inline bool isUnfocused(void) const { return !_focused; } private: BTexture *_unfocus_texture; BTexture *_focus_texture; bool _focused; }; } #endif // __focuswidget_hh