// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*- #ifndef __eventdispatcher #define __eventdispatcher #include "eventhandler.hh" #include #include namespace otk { typedef std::map EventMap; class EventDispatcher { public: EventDispatcher(); virtual ~EventDispatcher(); virtual void clearAllHandlers(void); virtual void registerHandler(Window id, EventHandler *handler); virtual void clearHandler(Window id); virtual void dispatchEvents(void); inline void setFallbackHandler(EventHandler *fallback) { _fallback = fallback; } EventHandler *getFallbackHandler(void) const { return _fallback; } //! Sets an event handler that gets all events for all handlers after //! any specific handlers have received them inline void setMasterHandler(EventHandler *master) { _master = master; } EventHandler *getMasterHandler(void) const { return _master; } EventHandler *findHandler(Window win); inline Time lastTime() const { return _lasttime; } private: EventMap _map; EventHandler *_fallback; EventHandler *_master; //! The time at which the last XEvent with a time was received Time _lasttime; void dispatch(Window win, const XEvent &e); void dispatchFocus(const XEvent &e); }; } #endif