#include "focuswidget.hh" //#include "pixmap.hh" namespace otk { class OtkButton : public OtkFocusWidget { public: OtkButton(OtkWidget *parent); ~OtkButton(); inline const BTexture *getPressedFocusTexture(void) const { return _pressed_focus_tx; } void setPressedFocusTexture(BTexture *texture) { _pressed_focus_tx = texture; } inline const BTexture *getPressedUnfocusTexture(void) const { return _pressed_unfocus_tx; } void setPressedUnfocusTexture(BTexture *texture) { _pressed_unfocus_tx = texture; } void setTexture(BTexture *texture); void setUnfocusTexture(BTexture *texture); inline const std::string &getText(void) const { return _text; } void setText(const std::string &text) { _text = text; _dirty = true; } //inline const OtkPixmap &getPixmap(void) const { return _pixmap; } //void setPixmap(const OtkPixmap &pixmap); inline bool isPressed(void) const { return _pressed; } void press(void); void release(void); virtual void update(void); virtual bool expose(const XExposeEvent &e); private: std::string _text; //OtkPixmap _pixmap; bool _pressed; bool _dirty; BTexture *_pressed_focus_tx; BTexture *_pressed_unfocus_tx; BTexture *_unpr_focus_tx; BTexture *_unpr_unfocus_tx; }; }