// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*- #include "config.h" #include "button.hh" namespace otk { Button::Button(Widget *parent) : Label(parent), _pressed(false) { setHorizontalJustify(RenderStyle::CenterJustify); setVerticalJustify(RenderStyle::CenterJustify); styleChanged(*RenderStyle::style(screen())); } Button::~Button() { } void Button::press(unsigned int mouse_button) { if (_pressed) return; _pressed = true; _mouse_button = mouse_button; styleChanged(*RenderStyle::style(screen())); refresh(); } void Button::release(unsigned int mouse_button) { if (!_pressed || _mouse_button != mouse_button) return; // wrong button _pressed = false; styleChanged(*RenderStyle::style(screen())); refresh(); } void Button::buttonPressHandler(const XButtonEvent &e) { Widget::buttonPressHandler(e); press(e.button); } void Button::buttonReleaseHandler(const XButtonEvent &e) { Widget::buttonReleaseHandler(e); bool p = _pressed; release(e.button); if (p && !_pressed && e.x > 0 && e.y > 0 && e.x < area().width() && e.y < area().height()) clickHandler(_mouse_button); } void Button::styleChanged(const RenderStyle &style) { if (isHighlighted()) { if (_pressed) _texture = style.buttonPressFocusBackground(); else _texture = style.buttonUnpressFocusBackground(); _forecolor = style.buttonFocusColor(); } else { if (_pressed) _texture = style.buttonPressUnfocusBackground(); else _texture = style.buttonUnpressUnfocusBackground(); _forecolor = style.buttonUnfocusColor(); } refresh(); } }