#include "client.h" #include "frame.h" #include "stacking.h" #include "screen.h" static int resistance = 10; void snap_move(Client *c, int *x, int *y, int w, int h) { GList *it; Rect *area; int l, t, r, b; /* requested edges */ int al, at, ar, ab; /* screen area edges */ int cl, ct, cr, cb; /* current edges */ /* add the frame to the dimensions */ l = *x; t = *y; r = l + w - 1; b = t + h - 1; cl = c->frame->area.x; ct = c->frame->area.y; cr = cl + c->frame->area.width - 1; cb = ct + c->frame->area.height - 1; /* snap to other clients */ for (it = stacking_list; it != NULL; it = it->next) { /* XXX foo */ } /* get the screen boundaries */ area = screen_area(c->desktop); al = area->x; at = area->y; ar = al + area->width - 1; ab = at + area->height - 1; /* snap to screen edges */ if (cl >= al && l < al && l >= al - resistance) *x = al; else if (cr <= ar && r > ar && r <= ar + resistance) *x = ar - w + 1; if (ct >= at && t < at && t >= at - resistance) *y = at; else if (cb <= ab && b > ab && b < ab + resistance) *y = ab - h + 1; }