#include "openbox.h" #include "config.h" #include "xerror.h" #include "action.h" #include "event.h" #include "client.h" #include "prop.h" #include "grab.h" #include "frame.h" #include "translate.h" #include "mouse.h" #include "keyboard.h" #include typedef struct { guint state; guint button; GSList *actions[OB_MOUSE_NUM_ACTIONS]; /* lists of Action pointers */ } ObMouseBinding; #define FRAME_CONTEXT(co, cl) ((cl && cl->type != OB_CLIENT_TYPE_DESKTOP) ? \ co == OB_FRAME_CONTEXT_FRAME : FALSE) #define CLIENT_CONTEXT(co, cl) ((cl && cl->type == OB_CLIENT_TYPE_DESKTOP) ? \ co == OB_FRAME_CONTEXT_DESKTOP : \ co == OB_FRAME_CONTEXT_CLIENT) /* Array of GSList*s of PointerBinding*s. */ static GSList *bound_contexts[OB_FRAME_NUM_CONTEXTS]; void mouse_grab_for_client(ObClient *client, gboolean grab) { int i; GSList *it; for (i = 0; i < OB_FRAME_NUM_CONTEXTS; ++i) for (it = bound_contexts[i]; it != NULL; it = it->next) { /* grab/ungrab the button */ ObMouseBinding *b = it->data; Window win; int mode; unsigned int mask; if (FRAME_CONTEXT(i, client)) { win = client->frame->window; mode = GrabModeAsync; mask = ButtonPressMask | ButtonMotionMask | ButtonReleaseMask; } else if (CLIENT_CONTEXT(i, client)) { win = client->frame->plate; mode = GrabModeSync; /* this is handled in event */ mask = ButtonPressMask; /* can't catch more than this with Sync mode the release event is manufactured in event() */ } else continue; if (grab) grab_button_full(b->button, b->state, win, mask, mode, None); else ungrab_button(b->button, b->state, win); } } static void grab_all_clients(gboolean grab) { GList *it; for (it = client_list; it != NULL; it = it->next) mouse_grab_for_client(it->data, grab); } static void clearall() { int i; GSList *it; for(i = 0; i < OB_FRAME_NUM_CONTEXTS; ++i) { for (it = bound_contexts[i]; it != NULL; it = it->next) { int j; ObMouseBinding *b = it->data; for (j = 0; j < OB_MOUSE_NUM_ACTIONS; ++j) { GSList *it; for (it = b->actions[j]; it; it = it->next) { action_free(it->data); } g_slist_free(b->actions[j]); } g_free(b); } g_slist_free(bound_contexts[i]); bound_contexts[i] = NULL; } } static gboolean fire_button(ObMouseAction a, ObFrameContext context, ObClient *c, guint state, guint button, int x, int y) { GSList *it; ObMouseBinding *b; for (it = bound_contexts[context]; it != NULL; it = it->next) { b = it->data; if (b->state == state && b->button == button) break; } /* if not bound, then nothing to do! */ if (it == NULL) return FALSE; for (it = b->actions[a]; it; it = it->next) { ObAction *act = it->data; if (act->func != NULL) { act->data.any.c = c; g_assert(act->func != action_moveresize); if (act->func == action_showmenu) { act->data.showmenu.x = x; act->data.showmenu.y = y; } if (act->data.any.interactive) { act->data.inter.cancel = FALSE; act->data.inter.final = FALSE; keyboard_interactive_grab(state, c, context, act); } act->func(&act->data); } } return TRUE; } static gboolean fire_motion(ObMouseAction a, ObFrameContext context, ObClient *c, guint state, guint button, int x_root, int y_root, guint32 corner) { GSList *it; ObMouseBinding *b; for (it = bound_contexts[context]; it != NULL; it = it->next) { b = it->data; if (b->state == state && b->button == button) break; } /* if not bound, then nothing to do! */ if (it == NULL) return FALSE; for (it = b->actions[a]; it; it = it->next) { ObAction *act = it->data; if (act->func != NULL) { act->data.any.c = c; if (act->func == action_moveresize) { act->data.moveresize.x = x_root; act->data.moveresize.y = y_root; act->data.moveresize.button = button; if (!(act->data.moveresize.corner == prop_atoms.net_wm_moveresize_move || act->data.moveresize.corner == prop_atoms.net_wm_moveresize_move_keyboard || act->data.moveresize.corner == prop_atoms.net_wm_moveresize_size_keyboard)) act->data.moveresize.corner = corner; } else g_assert_not_reached(); act->func(&act->data); } } return TRUE; } static guint32 pick_corner(int x, int y, int cx, int cy, int cw, int ch) { if (x - cx < cw / 2) { if (y - cy < ch / 2) return prop_atoms.net_wm_moveresize_size_topleft; else return prop_atoms.net_wm_moveresize_size_bottomleft; } else { if (y - cy < ch / 2) return prop_atoms.net_wm_moveresize_size_topright; else return prop_atoms.net_wm_moveresize_size_bottomright; } } void mouse_event(ObClient *client, ObFrameContext context, XEvent *e) { static Time ltime; static guint button = 0, state = 0, lbutton = 0; static Window lwindow = None; static int px, py; gboolean click = FALSE; gboolean dclick = FALSE; switch (e->type) { case ButtonPress: px = e->xbutton.x_root; py = e->xbutton.y_root; button = e->xbutton.button; state = e->xbutton.state; fire_button(OB_MOUSE_ACTION_PRESS, context, client, e->xbutton.state, e->xbutton.button, e->xbutton.x_root, e->xbutton.y_root); if (CLIENT_CONTEXT(context, client)) { /* Replay the event, so it goes to the client*/ XAllowEvents(ob_display, ReplayPointer, event_lasttime); /* Fall through to the release case! */ } else break; case ButtonRelease: if (e->xbutton.button == button) { /* clicks are only valid if its released over the window */ int junk1, junk2; Window wjunk; guint ujunk, b, w, h; xerror_set_ignore(TRUE); junk1 = XGetGeometry(ob_display, e->xbutton.window, &wjunk, &junk1, &junk2, &w, &h, &b, &ujunk); xerror_set_ignore(FALSE); if (junk1) { if (e->xbutton.x >= (signed)-b && e->xbutton.y >= (signed)-b && e->xbutton.x < (signed)(w+b) && e->xbutton.y < (signed)(h+b)) { click = TRUE; /* double clicks happen if there were 2 in a row! */ if (lbutton == button && lwindow == e->xbutton.window && e->xbutton.time - config_mouse_dclicktime <= ltime) { dclick = TRUE; lbutton = 0; } else { lbutton = button; lwindow = e->xbutton.window; } } else { lbutton = 0; lwindow = None; } } button = 0; state = 0; ltime = e->xbutton.time; } fire_button(OB_MOUSE_ACTION_RELEASE, context, client, e->xbutton.state, e->xbutton.button, e->xbutton.x_root, e->xbutton.y_root); if (click) fire_button(OB_MOUSE_ACTION_CLICK, context, client, e->xbutton.state, e->xbutton.button, e->xbutton.x_root, e->xbutton.y_root); if (dclick) fire_button(OB_MOUSE_ACTION_DOUBLE_CLICK, context, client, e->xbutton.state, e->xbutton.button, e->xbutton.x_root, e->xbutton.y_root); break; case MotionNotify: if (button) { if (ABS(e->xmotion.x_root - px) >= config_mouse_threshold || ABS(e->xmotion.y_root - py) >= config_mouse_threshold) { guint32 corner; /* You can't drag on buttons */ if (context == OB_FRAME_CONTEXT_MAXIMIZE || context == OB_FRAME_CONTEXT_ALLDESKTOPS || context == OB_FRAME_CONTEXT_SHADE || context == OB_FRAME_CONTEXT_ICONIFY || context == OB_FRAME_CONTEXT_ICON || context == OB_FRAME_CONTEXT_CLOSE) break; if (!client) corner = prop_atoms.net_wm_moveresize_size_bottomright; else corner = pick_corner(e->xmotion.x_root, e->xmotion.y_root, client->frame->area.x, client->frame->area.y, /* use the client size because the frame can be differently sized (shaded windows) and we want this based on the clients size */ client->area.width + client->frame->size.left + client->frame->size.right, client->area.height + client->frame->size.top + client->frame->size.bottom); fire_motion(OB_MOUSE_ACTION_MOTION, context, client, state, button, px, py, corner); button = 0; state = 0; } } break; default: g_assert_not_reached(); } } gboolean mouse_bind(char *buttonstr, char *contextstr, ObMouseAction mact, ObAction *action) { guint state, button; ObFrameContext context; ObMouseBinding *b; GSList *it; if (!translate_button(buttonstr, &state, &button)) { g_warning("invalid button '%s'", buttonstr); return FALSE; } contextstr = g_ascii_strdown(contextstr, -1); context = frame_context_from_string(contextstr); if (!context) { g_warning("invalid context '%s'", contextstr); g_free(contextstr); return FALSE; } g_free(contextstr); for (it = bound_contexts[context]; it != NULL; it = it->next){ b = it->data; if (b->state == state && b->button == button) { b->actions[mact] = g_slist_append(b->actions[mact], action); return TRUE; } } grab_all_clients(FALSE); /* when there are no modifiers in the binding, then the action cannot be interactive */ if (!state && action->data.any.interactive) { action->data.any.interactive = FALSE; action->data.inter.final = TRUE; } /* add the binding */ b = g_new0(ObMouseBinding, 1); b->state = state; b->button = button; b->actions[mact] = g_slist_append(NULL, action); bound_contexts[context] = g_slist_append(bound_contexts[context], b); grab_all_clients(TRUE); return TRUE; } void mouse_startup(gboolean reconfig) { } void mouse_shutdown(gboolean reconfig) { grab_all_clients(FALSE); clearall(); }