// Functions for default rendering of menus. Might become pluginnable #include "menu.h" #include "openbox.h" #include "render/theme.h" void menu_render(Menu *self) { GList *it; int items_h; int nitems = 0; /* each item, only one is used */ int item_y; self->width = 1; self->item_h = 0; /* set texture data and size them mofos out */ self->a_title->texture[0].data.text.string = self->label; appearance_minsize(self->a_title, &self->title_min_w, &self->title_h); self->title_min_w += theme_bevel * 2; self->title_h += theme_bevel * 2; self->width = MAX(self->width, self->title_min_w); for (it = self->entries; it; it = it->next) { MenuEntry *e = it->data; int h; e->a_item->texture[0].data.text.string = e->label; appearance_minsize(e->a_item, &e->min_w, &self->item_h); self->width = MAX(self->width, e->min_w); e->a_disabled->texture[0].data.text.string = e->label; appearance_minsize(e->a_disabled, &e->min_w, &h); self->item_h = MAX(self->item_h, h); self->width = MAX(self->width, e->min_w); e->a_hilite->texture[0].data.text.string = e->label; appearance_minsize(e->a_hilite, &e->min_w, &h); self->item_h = MAX(self->item_h, h); self->width = MAX(self->width, e->min_w); e->min_w += theme_bevel * 2; ++nitems; } self->bullet_w = self->item_h + theme_bevel; self->width += 2 * self->bullet_w; self->item_h += theme_bevel * 2; items_h = self->item_h * nitems; RECT_SET(self->a_title->area, 0, 0, self->width, self->title_h); RECT_SET(self->a_title->texture[0].position, 0, 0, self->width, self->title_h); RECT_SET(self->a_items->area, 0, 0, self->width, items_h); XResizeWindow(ob_display, self->frame, self->width, self->title_h + items_h); XMoveResizeWindow(ob_display, self->title, -theme_bwidth, -theme_bwidth, self->width, self->title_h); XMoveResizeWindow(ob_display, self->items, 0, self->title_h + theme_bwidth, self->width, items_h); paint(self->title, self->a_title); paint(self->items, self->a_items); item_y = 0; for (it = self->entries; it; it = it->next) { ((MenuEntry*)it->data)->y = item_y; menu_entry_render(it->data); item_y += self->item_h; } self->invalid = FALSE; }