#ifndef __menu_h #define __menu_h #include "action.h" #include "render/render.h" #include extern GHashTable *menu_map; struct Menu; typedef void(*menu_controller_show)(struct Menu *self, int x, int y, Client *); typedef void(*menu_controller_update)(struct Menu *self); typedef struct Menu { char *label; char *name; GList *entries; gboolean shown; gboolean invalid; struct Menu *parent; /* place a menu on screen */ menu_controller_show show; void (*hide)( /* some bummu */); /* render a menu */ menu_controller_update update; void (*mouseover)( /* some bummu */); void (*selected)( /* some bummu */); /* render stuff */ Client *client; Window frame; Window title; Appearance *a_title; int title_min_w, title_h; Window items; Appearance *a_items; int bullet_w; int item_h; int width; } Menu; typedef enum MenuEntryRenderType { MenuEntryRenderType_None = 0, MenuEntryRenderType_Submenu = 1 << 0, MenuEntryRenderType_Boolean = 1 << 1, MenuEntryRenderType_Separator = 1 << 2, MenuEntryRenderType_Other = 1 << 7 } MenuEntryRenderType; typedef struct { char *label; Menu *parent; Action *action; MenuEntryRenderType render_type; gboolean hilite; gboolean enabled; gboolean boolean_value; Menu *submenu; /* render stuff */ Window item; Appearance *a_item; Appearance *a_disabled; Appearance *a_hilite; int y; int min_w; } MenuEntry; void menu_startup(); void menu_shutdown(); #define menu_new(l, n, p) \ menu_new_full(l, n, p, NULL, NULL) Menu *menu_new_full(char *label, char *name, Menu *parent, menu_controller_show show, menu_controller_update update); void menu_free(char *name); void menu_show(char *name, int x, int y, Client *client); void menu_hide(Menu *self); MenuEntry *menu_entry_new_full(char *label, Action *action, MenuEntryRenderType render_type, gpointer submenu); #define menu_entry_new(label, action) \ menu_entry_new_full(label, action, MenuEntryRenderType_None, NULL) void menu_entry_free(MenuEntry *entry); void menu_entry_set_submenu(MenuEntry *entry, Menu *submenu); void menu_add_entry(Menu *menu, MenuEntry *entry); MenuEntry *menu_find_entry(Menu *menu, Window win); void menu_entry_render(MenuEntry *self); void menu_entry_fire(MenuEntry *self); void menu_render(Menu *self); #endif