#ifndef __dispatch_h #define __dispatch_h #include "client.h" #include void dispatch_startup(); void dispatch_shutdown(); typedef enum { Event_X_EnterNotify = 1 << 0, /* pointer entered a window */ Event_X_LeaveNotify = 1 << 1, /* pointer left a window */ Event_X_KeyPress = 1 << 2, /* key pressed */ Event_X_KeyRelease = 1 << 3, /* key released */ Event_X_ButtonPress = 1 << 4, /* mouse button pressed */ Event_X_ButtonRelease = 1 << 5, /* mouse button released */ Event_X_MotionNotify = 1 << 6, /* mouse motion */ Event_X_Bell = 1 << 7, /* an XKB bell event */ Event_Client_New = 1 << 8, /* new window, before mapping */ Event_Client_Mapped = 1 << 9, /* new window, after mapping */ Event_Client_Destroy = 1 << 10, /* unmanaged */ Event_Client_Focus = 1 << 11, /* focused */ Event_Client_Unfocus = 1 << 12, /* unfocused */ Event_Client_Urgent = 1 << 13, /* entered/left urgent state */ Event_Client_Visible = 1 << 14, /* shown/hidden (not on a workspace or show-the-desktop change though) */ Event_Ob_Desktop = 1 << 15, /* changed desktops */ Event_Ob_NumDesktops = 1 << 16, /* changed the number of desktops */ Event_Ob_ShowDesktop = 1 << 17, /* entered/left show-the-desktop mode */ Event_Ob_Startup = 1 << 18, /* startup under way */ Event_Ob_Shutdown = 1 << 19, /* shutdown under way */ Event_Signal = 1 << 20, /* a signal from the OS */ EVENT_RANGE = 1 << 21 } EventType; typedef struct { XEvent *e; Client *client; } EventData_X; typedef union { EventData_X x; /* for Event_X_* event types */ Client *client; /* for Event_Client_* event types */ int signal; } EventData; typedef struct { EventType type; EventData data; } ObEvent; typedef void (*EventHandler)(const ObEvent *e); typedef unsigned int EventMask; void dispatch_register(EventHandler h, EventMask mask); void dispatch_x(XEvent *e, Client *c); void dispatch_client(EventType e, Client *c); void dispatch_ob(EventType e); void dispatch_signal(int signal); #endif