#ifndef __dispatch_h #define __dispatch_h #include "client.h" #include void dispatch_startup(); void dispatch_shutdown(); typedef enum { Event_X_EnterNotify = 1 << 0, /* pointer entered a window */ Event_X_LeaveNotify = 1 << 1, /* pointer left a window */ Event_X_KeyPress = 1 << 2, /* key pressed */ Event_X_KeyRelease = 1 << 3, /* key released */ Event_X_ButtonPress = 1 << 4, /* mouse button pressed */ Event_X_ButtonRelease = 1 << 5, /* mouse button released */ Event_X_MotionNotify = 1 << 6, /* mouse motion */ Event_X_Bell = 1 << 7, /* an XKB bell event */ Event_Client_New = 1 << 8, /* new window, before mapping */ Event_Client_Mapped = 1 << 9, /* new window, after mapping or uniconified */ Event_Client_Destroy = 1 << 10, /* unmanaged */ Event_Client_Unmapped = 1 << 11, /* unmanaged, after unmapping or iconified */ Event_Client_Focus = 1 << 12, /* focused */ Event_Client_Unfocus = 1 << 13, /* unfocused */ Event_Client_Urgent = 1 << 14, /* entered/left urgent state */ Event_Client_Desktop = 1 << 15, /* moved to a new desktop */ Event_Client_Moving = 1 << 16, /* being interactively moved */ Event_Ob_Desktop = 1 << 17, /* changed desktops */ Event_Ob_NumDesktops = 1 << 18, /* changed the number of desktops */ Event_Ob_ShowDesktop = 1 << 19, /* entered/left show-the-desktop mode */ Event_Signal = 1 << 20, /* a signal from the OS */ EVENT_RANGE = 1 << 21 } EventType; typedef struct { XEvent *e; Client *client; } EventData_X; typedef struct { Client *client; int num[2]; /* Event_Client_Desktop: num[0] = new number, num[1] = old number Event_Client_Urgent: num[0] = urgent state Event_Client_Moving: num[0] = dest x coord, num[1] = dest y coord -- change these in the handler to adjust where the window will be placed */ } EventData_Client; typedef struct { int num[2]; /* Event_Ob_Desktop: num[0] = new number, num[1] = old number Event_Ob_NumDesktops: num[0] = new number, num[1] = old number Event_Ob_ShowDesktop: num[0] = new show-desktop mode */ } EventData_Ob; typedef struct { int signal; } EventData_Signal; typedef struct { EventData_X x; /* for Event_X_* event types */ EventData_Client c; /* for Event_Client_* event types */ EventData_Ob o; /* for Event_Ob_* event types */ EventData_Signal s; /* for Event_Signal */ } EventData; typedef struct { EventType type; EventData data; } ObEvent; typedef void (*EventHandler)(const ObEvent *e, void *data); typedef unsigned int EventMask; void dispatch_register(EventMask mask, EventHandler h, void *data); void dispatch_x(XEvent *e, Client *c); void dispatch_client(EventType e, Client *c, int num0, int num1); void dispatch_ob(EventType e, int num0, int num1); void dispatch_signal(int signal); /* *x and *y should be set with the destination of the window, they may be changed by the event handlers */ void dispatch_move(Client *c, int *x, int *y); #endif