/* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*- action.c for the Openbox window manager Copyright (c) 2006 Mikael Magnusson Copyright (c) 2003-2007 Dana Jansens This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. See the COPYING file for a copy of the GNU General Public License. */ #include "debug.h" #include "client.h" #include "focus.h" #include "focus_cycle.h" #include "moveresize.h" #include "menu.h" #include "prop.h" #include "stacking.h" #include "screen.h" #include "action.h" #include "openbox.h" #include "grab.h" #include "keyboard.h" #include "event.h" #include "dock.h" #include "config.h" #include "mainloop.h" #include "startupnotify.h" #include "gettext.h" #include typedef struct { const gchar *name; void (*func)(union ActionData *); void (*setup)(ObAction **, ObUserAction uact); } ActionString; static ObAction *action_new(void (*func)(union ActionData *data)) { ObAction *a = g_new0(ObAction, 1); a->ref = 1; a->func = func; return a; } void action_ref(ObAction *a) { ++a->ref; } void action_unref(ObAction *a) { if (a == NULL) return; if (--a->ref > 0) return; /* deal with pointers */ if (a->func == action_execute || a->func == action_restart) g_free(a->data.execute.path); else if (a->func == action_debug) g_free(a->data.debug.string); else if (a->func == action_showmenu) g_free(a->data.showmenu.name); g_free(a); } ObAction* action_copy(const ObAction *src) { ObAction *a = action_new(src->func); a->data = src->data; /* deal with pointers */ if (a->func == action_execute || a->func == action_restart) a->data.execute.path = g_strdup(a->data.execute.path); else if (a->func == action_debug) a->data.debug.string = g_strdup(a->data.debug.string); else if (a->func == action_showmenu) a->data.showmenu.name = g_strdup(a->data.showmenu.name); return a; } void setup_action_send_to_desktop_prev(ObAction **a, ObUserAction uact) { (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.sendtodir.inter.any.interactive = TRUE; (*a)->data.sendtodir.dir = OB_DIRECTION_WEST; (*a)->data.sendtodir.linear = TRUE; (*a)->data.sendtodir.wrap = TRUE; (*a)->data.sendtodir.follow = TRUE; } void setup_action_send_to_desktop_next(ObAction **a, ObUserAction uact) { (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.sendtodir.inter.any.interactive = TRUE; (*a)->data.sendtodir.dir = OB_DIRECTION_EAST; (*a)->data.sendtodir.linear = TRUE; (*a)->data.sendtodir.wrap = TRUE; (*a)->data.sendtodir.follow = TRUE; } void setup_action_send_to_desktop_left(ObAction **a, ObUserAction uact) { (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.sendtodir.inter.any.interactive = TRUE; (*a)->data.sendtodir.dir = OB_DIRECTION_WEST; (*a)->data.sendtodir.linear = FALSE; (*a)->data.sendtodir.wrap = TRUE; (*a)->data.sendtodir.follow = TRUE; } void setup_action_send_to_desktop_right(ObAction **a, ObUserAction uact) { (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.sendtodir.inter.any.interactive = TRUE; (*a)->data.sendtodir.dir = OB_DIRECTION_EAST; (*a)->data.sendtodir.linear = FALSE; (*a)->data.sendtodir.wrap = TRUE; (*a)->data.sendtodir.follow = TRUE; } void setup_action_send_to_desktop_up(ObAction **a, ObUserAction uact) { (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.sendtodir.inter.any.interactive = TRUE; (*a)->data.sendtodir.dir = OB_DIRECTION_NORTH; (*a)->data.sendtodir.linear = FALSE; (*a)->data.sendtodir.wrap = TRUE; (*a)->data.sendtodir.follow = TRUE; } void setup_action_send_to_desktop_down(ObAction **a, ObUserAction uact) { (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.sendtodir.inter.any.interactive = TRUE; (*a)->data.sendtodir.dir = OB_DIRECTION_SOUTH; (*a)->data.sendtodir.linear = FALSE; (*a)->data.sendtodir.wrap = TRUE; (*a)->data.sendtodir.follow = TRUE; } void setup_action_desktop_prev(ObAction **a, ObUserAction uact) { (*a)->data.desktopdir.inter.any.interactive = TRUE; (*a)->data.desktopdir.dir = OB_DIRECTION_WEST; (*a)->data.desktopdir.linear = TRUE; (*a)->data.desktopdir.wrap = TRUE; } void setup_action_desktop_next(ObAction **a, ObUserAction uact) { (*a)->data.desktopdir.inter.any.interactive = TRUE; (*a)->data.desktopdir.dir = OB_DIRECTION_EAST; (*a)->data.desktopdir.linear = TRUE; (*a)->data.desktopdir.wrap = TRUE; } void setup_action_desktop_left(ObAction **a, ObUserAction uact) { (*a)->data.desktopdir.inter.any.interactive = TRUE; (*a)->data.desktopdir.dir = OB_DIRECTION_WEST; (*a)->data.desktopdir.linear = FALSE; (*a)->data.desktopdir.wrap = TRUE; } void setup_action_desktop_right(ObAction **a, ObUserAction uact) { (*a)->data.desktopdir.inter.any.interactive = TRUE; (*a)->data.desktopdir.dir = OB_DIRECTION_EAST; (*a)->data.desktopdir.linear = FALSE; (*a)->data.desktopdir.wrap = TRUE; } void setup_action_desktop_up(ObAction **a, ObUserAction uact) { (*a)->data.desktopdir.inter.any.interactive = TRUE; (*a)->data.desktopdir.dir = OB_DIRECTION_NORTH; (*a)->data.desktopdir.linear = FALSE; (*a)->data.desktopdir.wrap = TRUE; } void setup_action_desktop_down(ObAction **a, ObUserAction uact) { (*a)->data.desktopdir.inter.any.interactive = TRUE; (*a)->data.desktopdir.dir = OB_DIRECTION_SOUTH; (*a)->data.desktopdir.linear = FALSE; (*a)->data.desktopdir.wrap = TRUE; } void setup_action_movefromedge_north(ObAction **a, ObUserAction uact) { (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.diraction.direction = OB_DIRECTION_NORTH; (*a)->data.diraction.hang = TRUE; } void setup_action_movefromedge_south(ObAction **a, ObUserAction uact) { (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.diraction.direction = OB_DIRECTION_SOUTH; (*a)->data.diraction.hang = TRUE; } void setup_action_movefromedge_east(ObAction **a, ObUserAction uact) { (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.diraction.direction = OB_DIRECTION_EAST; (*a)->data.diraction.hang = TRUE; } void setup_action_movefromedge_west(ObAction **a, ObUserAction uact) { (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.diraction.direction = OB_DIRECTION_WEST; (*a)->data.diraction.hang = TRUE; } void setup_action_movetoedge_north(ObAction **a, ObUserAction uact) { (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.diraction.direction = OB_DIRECTION_NORTH; (*a)->data.diraction.hang = FALSE; } void setup_action_movetoedge_south(ObAction **a, ObUserAction uact) { (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.diraction.direction = OB_DIRECTION_SOUTH; (*a)->data.diraction.hang = FALSE; } void setup_action_movetoedge_east(ObAction **a, ObUserAction uact) { (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.diraction.direction = OB_DIRECTION_EAST; (*a)->data.diraction.hang = FALSE; } void setup_action_movetoedge_west(ObAction **a, ObUserAction uact) { (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.diraction.direction = OB_DIRECTION_WEST; (*a)->data.diraction.hang = FALSE; } void setup_action_growtoedge_north(ObAction **a, ObUserAction uact) { (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.diraction.direction = OB_DIRECTION_NORTH; } void setup_action_growtoedge_south(ObAction **a, ObUserAction uact) { (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.diraction.direction = OB_DIRECTION_SOUTH; } void setup_action_growtoedge_east(ObAction **a, ObUserAction uact) { (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.diraction.direction = OB_DIRECTION_EAST; } void setup_action_growtoedge_west(ObAction **a, ObUserAction uact) { (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.diraction.direction = OB_DIRECTION_WEST; } void setup_action_top_layer(ObAction **a, ObUserAction uact) { (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.layer.layer = 1; } void setup_action_normal_layer(ObAction **a, ObUserAction uact) { (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.layer.layer = 0; } void setup_action_bottom_layer(ObAction **a, ObUserAction uact) { (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.layer.layer = -1; } void setup_client_action(ObAction **a, ObUserAction uact) { (*a)->data.any.client_action = OB_CLIENT_ACTION_ALWAYS; } ActionString actionstrings[] = { { "shadelower", action_shadelower, setup_client_action }, { "unshaderaise", action_unshaderaise, setup_client_action }, { "sendtodesktopnext", action_send_to_desktop_dir, setup_action_send_to_desktop_next }, { "sendtodesktopprevious", action_send_to_desktop_dir, setup_action_send_to_desktop_prev }, { "sendtodesktopright", action_send_to_desktop_dir, setup_action_send_to_desktop_right }, { "sendtodesktopleft", action_send_to_desktop_dir, setup_action_send_to_desktop_left }, { "sendtodesktopup", action_send_to_desktop_dir, setup_action_send_to_desktop_up }, { "sendtodesktopdown", action_send_to_desktop_dir, setup_action_send_to_desktop_down }, { "toggledockautohide", action_toggle_dockautohide, NULL }, { "sendtotoplayer", action_send_to_layer, setup_action_top_layer }, { "togglealwaysontop", action_toggle_layer, setup_action_top_layer }, { "sendtonormallayer", action_send_to_layer, setup_action_normal_layer }, { "sendtobottomlayer", action_send_to_layer, setup_action_bottom_layer }, { "togglealwaysonbottom", action_toggle_layer, setup_action_bottom_layer }, { "movefromedgenorth", action_movetoedge, setup_action_movefromedge_north }, { "movefromedgesouth", action_movetoedge, setup_action_movefromedge_south }, { "movefromedgewest", action_movetoedge, setup_action_movefromedge_west }, { "movefromedgeeast", action_movetoedge, setup_action_movefromedge_east }, { "movetoedgenorth", action_movetoedge, setup_action_movetoedge_north }, { "movetoedgesouth", action_movetoedge, setup_action_movetoedge_south }, { "movetoedgewest", action_movetoedge, setup_action_movetoedge_west }, { "movetoedgeeast", action_movetoedge, setup_action_movetoedge_east }, { "growtoedgenorth", action_growtoedge, setup_action_growtoedge_north }, { "growtoedgesouth", action_growtoedge, setup_action_growtoedge_south }, { "growtoedgewest", action_growtoedge, setup_action_growtoedge_west }, { "growtoedgeeast", action_growtoedge, setup_action_growtoedge_east }, { NULL, NULL, NULL } }; void action_unshaderaise(union ActionData *data) { if (data->client.any.c->shaded) action_unshade(data); else action_raise(data); } void action_shadelower(union ActionData *data) { if (data->client.any.c->shaded) action_lower(data); else action_shade(data); } void action_movetoedge(union ActionData *data) { gint x, y; ObClient *c = data->diraction.any.c; x = c->frame->area.x; y = c->frame->area.y; switch(data->diraction.direction) { case OB_DIRECTION_NORTH: y = client_directional_edge_search(c, OB_DIRECTION_NORTH, data->diraction.hang) - (data->diraction.hang ? c->frame->area.height : 0); break; case OB_DIRECTION_WEST: x = client_directional_edge_search(c, OB_DIRECTION_WEST, data->diraction.hang) - (data->diraction.hang ? c->frame->area.width : 0); break; case OB_DIRECTION_SOUTH: y = client_directional_edge_search(c, OB_DIRECTION_SOUTH, data->diraction.hang) - (data->diraction.hang ? 0 : c->frame->area.height); break; case OB_DIRECTION_EAST: x = client_directional_edge_search(c, OB_DIRECTION_EAST, data->diraction.hang) - (data->diraction.hang ? 0 : c->frame->area.width); break; default: g_assert_not_reached(); } frame_frame_gravity(c->frame, &x, &y, c->area.width, c->area.height); client_action_start(data); client_move(c, x, y); client_action_end(data, FALSE); } void action_growtoedge(union ActionData *data) { gint x, y, width, height, dest; ObClient *c = data->diraction.any.c; Rect *a; a = screen_area(c->desktop, SCREEN_AREA_ALL_MONITORS, &c->frame->area); x = c->frame->area.x; y = c->frame->area.y; /* get the unshaded frame's dimensions..if it is shaded */ width = c->area.width + c->frame->size.left + c->frame->size.right; height = c->area.height + c->frame->size.top + c->frame->size.bottom; switch(data->diraction.direction) { case OB_DIRECTION_NORTH: if (c->shaded) break; /* don't allow vertical resize if shaded */ dest = client_directional_edge_search(c, OB_DIRECTION_NORTH, FALSE); if (a->y == y) height = height / 2; else { height = c->frame->area.y + height - dest; y = dest; } break; case OB_DIRECTION_WEST: dest = client_directional_edge_search(c, OB_DIRECTION_WEST, FALSE); if (a->x == x) width = width / 2; else { width = c->frame->area.x + width - dest; x = dest; } break; case OB_DIRECTION_SOUTH: if (c->shaded) break; /* don't allow vertical resize if shaded */ dest = client_directional_edge_search(c, OB_DIRECTION_SOUTH, FALSE); if (a->y + a->height == y + c->frame->area.height) { height = c->frame->area.height / 2; y = a->y + a->height - height; } else height = dest - c->frame->area.y; y += (height - c->frame->area.height) % c->size_inc.height; height -= (height - c->frame->area.height) % c->size_inc.height; break; case OB_DIRECTION_EAST: dest = client_directional_edge_search(c, OB_DIRECTION_EAST, FALSE); if (a->x + a->width == x + c->frame->area.width) { width = c->frame->area.width / 2; x = a->x + a->width - width; } else width = dest - c->frame->area.x; x += (width - c->frame->area.width) % c->size_inc.width; width -= (width - c->frame->area.width) % c->size_inc.width; break; default: g_assert_not_reached(); } width -= c->frame->size.left + c->frame->size.right; height -= c->frame->size.top + c->frame->size.bottom; frame_frame_gravity(c->frame, &x, &y, width, height); client_action_start(data); client_move_resize(c, x, y, width, height); client_action_end(data, FALSE); g_free(a); } void action_send_to_layer(union ActionData *data) { client_set_layer(data->layer.any.c, data->layer.layer); } void action_toggle_layer(union ActionData *data) { ObClient *c = data->layer.any.c; client_action_start(data); if (data->layer.layer < 0) client_set_layer(c, c->below ? 0 : -1); else if (data->layer.layer > 0) client_set_layer(c, c->above ? 0 : 1); client_action_end(data, config_focus_under_mouse); } void action_toggle_dockautohide(union ActionData *data) { config_dock_hide = !config_dock_hide; dock_configure(); } void action_remove_desktop(union ActionData *data) { }