/* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*- action.c for the Openbox window manager Copyright (c) 2003 Ben Jansens This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. See the COPYING file for a copy of the GNU General Public License. */ #include "debug.h" #include "client.h" #include "focus.h" #include "moveresize.h" #include "menu.h" #include "prop.h" #include "stacking.h" #include "screen.h" #include "action.h" #include "openbox.h" #include "grab.h" #include "keyboard.h" #include "event.h" #include "config.h" #include inline void client_action_start(union ActionData *data) { if (config_focus_follow) if (data->any.context != OB_FRAME_CONTEXT_CLIENT && !data->any.button) grab_pointer(TRUE, OB_CURSOR_NONE); } inline void client_action_end(union ActionData *data) { if (config_focus_follow) if (data->any.context != OB_FRAME_CONTEXT_CLIENT) { if (!data->any.button) { grab_pointer(FALSE, OB_CURSOR_NONE); } else { ObClient *c; /* usually this is sorta redundant, but with a press action the enter event will come as a GrabNotify which is ignored, so this will handle that case */ if ((c = client_under_pointer())) event_enter_client(c); } } } typedef struct { const gchar *name; void (*func)(union ActionData *); void (*setup)(ObAction **, ObUserAction uact); } ActionString; static ObAction *action_new(void (*func)(union ActionData *data), ObUserAction uact) { ObAction *a = g_new0(ObAction, 1); a->func = func; return a; } void action_free(ObAction *a) { if (a == NULL) return; /* deal with pointers */ if (a->func == action_execute || a->func == action_restart) g_free(a->data.execute.path); else if (a->func == action_showmenu) g_free(a->data.showmenu.name); g_free(a); } void setup_action_directional_focus_north(ObAction **a, ObUserAction uact) { (*a)->data.interdiraction.inter.any.interactive = TRUE; (*a)->data.interdiraction.direction = OB_DIRECTION_NORTH; } void setup_action_directional_focus_east(ObAction **a, ObUserAction uact) { (*a)->data.interdiraction.inter.any.interactive = TRUE; (*a)->data.interdiraction.direction = OB_DIRECTION_EAST; } void setup_action_directional_focus_south(ObAction **a, ObUserAction uact) { (*a)->data.interdiraction.inter.any.interactive = TRUE; (*a)->data.interdiraction.direction = OB_DIRECTION_SOUTH; } void setup_action_directional_focus_west(ObAction **a, ObUserAction uact) { (*a)->data.interdiraction.inter.any.interactive = TRUE; (*a)->data.interdiraction.direction = OB_DIRECTION_WEST; } void setup_action_directional_focus_northeast(ObAction **a, ObUserAction uact) { (*a)->data.interdiraction.inter.any.interactive = TRUE; (*a)->data.interdiraction.direction = OB_DIRECTION_NORTHEAST; } void setup_action_directional_focus_southeast(ObAction **a, ObUserAction uact) { (*a)->data.interdiraction.inter.any.interactive = TRUE; (*a)->data.interdiraction.direction = OB_DIRECTION_SOUTHEAST; } void setup_action_directional_focus_southwest(ObAction **a, ObUserAction uact) { (*a)->data.interdiraction.inter.any.interactive = TRUE; (*a)->data.interdiraction.direction = OB_DIRECTION_SOUTHWEST; } void setup_action_directional_focus_northwest(ObAction **a, ObUserAction uact) { (*a)->data.interdiraction.inter.any.interactive = TRUE; (*a)->data.interdiraction.direction = OB_DIRECTION_NORTHWEST; } void setup_action_send_to_desktop(ObAction **a, ObUserAction uact) { (*a)->data.sendto.follow = TRUE; } void setup_action_send_to_desktop_prev(ObAction **a, ObUserAction uact) { (*a)->data.sendtodir.inter.any.interactive = TRUE; (*a)->data.sendtodir.dir = OB_DIRECTION_WEST; (*a)->data.sendtodir.linear = TRUE; (*a)->data.sendtodir.wrap = TRUE; (*a)->data.sendtodir.follow = TRUE; } void setup_action_send_to_desktop_next(ObAction **a, ObUserAction uact) { (*a)->data.sendtodir.inter.any.interactive = TRUE; (*a)->data.sendtodir.dir = OB_DIRECTION_EAST; (*a)->data.sendtodir.linear = TRUE; (*a)->data.sendtodir.wrap = TRUE; (*a)->data.sendtodir.follow = TRUE; } void setup_action_send_to_desktop_left(ObAction **a, ObUserAction uact) { (*a)->data.sendtodir.inter.any.interactive = TRUE; (*a)->data.sendtodir.dir = OB_DIRECTION_WEST; (*a)->data.sendtodir.linear = FALSE; (*a)->data.sendtodir.wrap = TRUE; (*a)->data.sendtodir.follow = TRUE; } void setup_action_send_to_desktop_right(ObAction **a, ObUserAction uact) { (*a)->data.sendtodir.inter.any.interactive = TRUE; (*a)->data.sendtodir.dir = OB_DIRECTION_EAST; (*a)->data.sendtodir.linear = FALSE; (*a)->data.sendtodir.wrap = TRUE; (*a)->data.sendtodir.follow = TRUE; } void setup_action_send_to_desktop_up(ObAction **a, ObUserAction uact) { (*a)->data.sendtodir.inter.any.interactive = TRUE; (*a)->data.sendtodir.dir = OB_DIRECTION_NORTH; (*a)->data.sendtodir.linear = FALSE; (*a)->data.sendtodir.wrap = TRUE; (*a)->data.sendtodir.follow = TRUE; } void setup_action_send_to_desktop_down(ObAction **a, ObUserAction uact) { (*a)->data.sendtodir.inter.any.interactive = TRUE; (*a)->data.sendtodir.dir = OB_DIRECTION_SOUTH; (*a)->data.sendtodir.linear = FALSE; (*a)->data.sendtodir.wrap = TRUE; (*a)->data.sendtodir.follow = TRUE; } void setup_action_desktop_prev(ObAction **a, ObUserAction uact) { (*a)->data.desktopdir.inter.any.interactive = TRUE; (*a)->data.desktopdir.dir = OB_DIRECTION_WEST; (*a)->data.desktopdir.linear = TRUE; (*a)->data.desktopdir.wrap = TRUE; } void setup_action_desktop_next(ObAction **a, ObUserAction uact) { (*a)->data.desktopdir.inter.any.interactive = TRUE; (*a)->data.desktopdir.dir = OB_DIRECTION_EAST; (*a)->data.desktopdir.linear = TRUE; (*a)->data.desktopdir.wrap = TRUE; } void setup_action_desktop_left(ObAction **a, ObUserAction uact) { (*a)->data.desktopdir.inter.any.interactive = TRUE; (*a)->data.desktopdir.dir = OB_DIRECTION_WEST; (*a)->data.desktopdir.linear = FALSE; (*a)->data.desktopdir.wrap = TRUE; } void setup_action_desktop_right(ObAction **a, ObUserAction uact) { (*a)->data.desktopdir.inter.any.interactive = TRUE; (*a)->data.desktopdir.dir = OB_DIRECTION_EAST; (*a)->data.desktopdir.linear = FALSE; (*a)->data.desktopdir.wrap = TRUE; } void setup_action_desktop_up(ObAction **a, ObUserAction uact) { (*a)->data.desktopdir.inter.any.interactive = TRUE; (*a)->data.desktopdir.dir = OB_DIRECTION_NORTH; (*a)->data.desktopdir.linear = FALSE; (*a)->data.desktopdir.wrap = TRUE; } void setup_action_desktop_down(ObAction **a, ObUserAction uact) { (*a)->data.desktopdir.inter.any.interactive = TRUE; (*a)->data.desktopdir.dir = OB_DIRECTION_SOUTH; (*a)->data.desktopdir.linear = FALSE; (*a)->data.desktopdir.wrap = TRUE; } void setup_action_cycle_windows_next(ObAction **a, ObUserAction uact) { (*a)->data.cycle.inter.any.interactive = TRUE; (*a)->data.cycle.linear = FALSE; (*a)->data.cycle.forward = TRUE; } void setup_action_cycle_windows_previous(ObAction **a, ObUserAction uact) { (*a)->data.cycle.inter.any.interactive = TRUE; (*a)->data.cycle.linear = FALSE; (*a)->data.cycle.forward = FALSE; } void setup_action_movetoedge_north(ObAction **a, ObUserAction uact) { (*a)->data.diraction.direction = OB_DIRECTION_NORTH; } void setup_action_movetoedge_south(ObAction **a, ObUserAction uact) { (*a)->data.diraction.direction = OB_DIRECTION_SOUTH; } void setup_action_movetoedge_east(ObAction **a, ObUserAction uact) { (*a)->data.diraction.direction = OB_DIRECTION_EAST; } void setup_action_movetoedge_west(ObAction **a, ObUserAction uact) { (*a)->data.diraction.direction = OB_DIRECTION_WEST; } void setup_action_growtoedge_north(ObAction **a, ObUserAction uact) { (*a)->data.diraction.direction = OB_DIRECTION_NORTH; } void setup_action_growtoedge_south(ObAction **a, ObUserAction uact) { (*a)->data.diraction.direction = OB_DIRECTION_SOUTH; } void setup_action_growtoedge_east(ObAction **a, ObUserAction uact) { (*a)->data.diraction.direction = OB_DIRECTION_EAST; } void setup_action_growtoedge_west(ObAction **a, ObUserAction uact) { (*a)->data.diraction.direction = OB_DIRECTION_WEST; } void setup_action_top_layer(ObAction **a, ObUserAction uact) { (*a)->data.layer.layer = 1; } void setup_action_normal_layer(ObAction **a, ObUserAction uact) { (*a)->data.layer.layer = 0; } void setup_action_bottom_layer(ObAction **a, ObUserAction uact) { (*a)->data.layer.layer = -1; } void setup_action_move(ObAction **a, ObUserAction uact) { (*a)->data.moveresize.move = TRUE; (*a)->data.moveresize.keyboard = (uact == OB_USER_ACTION_KEYBOARD_KEY || uact == OB_USER_ACTION_MENU_SELECTION); } void setup_action_resize(ObAction **a, ObUserAction uact) { (*a)->data.moveresize.move = FALSE; (*a)->data.moveresize.keyboard = (uact == OB_USER_ACTION_KEYBOARD_KEY || uact == OB_USER_ACTION_MENU_SELECTION); } void setup_action_showmenu(ObAction **a, ObUserAction uact) { /* you cannot call ShowMenu from inside a menu, cuz the menu code makes assumptions that there is only one menu (and submenus) open at a time! */ if (uact == OB_USER_ACTION_MENU_SELECTION) { action_free(*a); a = NULL; } } ActionString actionstrings[] = { { "execute", action_execute, NULL }, { "directionalfocusnorth", action_directional_focus, setup_action_directional_focus_north }, { "directionalfocuseast", action_directional_focus, setup_action_directional_focus_east }, { "directionalfocussouth", action_directional_focus, setup_action_directional_focus_south }, { "directionalfocuswest", action_directional_focus, setup_action_directional_focus_west }, { "directionalfocusnortheast", action_directional_focus, setup_action_directional_focus_northeast }, { "directionalfocussoutheast", action_directional_focus, setup_action_directional_focus_southeast }, { "directionalfocussouthwest", action_directional_focus, setup_action_directional_focus_southwest }, { "directionalfocusnorthwest", action_directional_focus, setup_action_directional_focus_northwest }, { "activate", action_activate, NULL }, { "focus", action_focus, NULL }, { "unfocus", action_unfocus, NULL }, { "iconify", action_iconify, NULL }, { "raiselower", action_raiselower, NULL }, { "raise", action_raise, NULL }, { "lower", action_lower, NULL }, { "close", action_close, NULL }, { "kill", action_kill, NULL }, { "shadelower", action_shadelower, NULL }, { "unshaderaise", action_unshaderaise, NULL }, { "shade", action_shade, NULL }, { "unshade", action_unshade, NULL }, { "toggleshade", action_toggle_shade, NULL }, { "toggleomnipresent", action_toggle_omnipresent, NULL }, { "moverelativehorz", action_move_relative_horz, NULL }, { "moverelativevert", action_move_relative_vert, NULL }, { "resizerelativehorz", action_resize_relative_horz, NULL }, { "resizerelativevert", action_resize_relative_vert, NULL }, { "maximizefull", action_maximize_full, NULL }, { "unmaximizefull", action_unmaximize_full, NULL }, { "togglemaximizefull", action_toggle_maximize_full, NULL }, { "maximizehorz", action_maximize_horz, NULL }, { "unmaximizehorz", action_unmaximize_horz, NULL }, { "togglemaximizehorz", action_toggle_maximize_horz, NULL }, { "maximizevert", action_maximize_vert, NULL }, { "unmaximizevert", action_unmaximize_vert, NULL }, { "togglemaximizevert", action_toggle_maximize_vert, NULL }, { "sendtodesktop", action_send_to_desktop, setup_action_send_to_desktop }, { "sendtodesktopnext", action_send_to_desktop_dir, setup_action_send_to_desktop_next }, { "sendtodesktopprevious", action_send_to_desktop_dir, setup_action_send_to_desktop_prev }, { "sendtodesktopright", action_send_to_desktop_dir, setup_action_send_to_desktop_right }, { "sendtodesktopleft", action_send_to_desktop_dir, setup_action_send_to_desktop_left }, { "sendtodesktopup", action_send_to_desktop_dir, setup_action_send_to_desktop_up }, { "sendtodesktopdown", action_send_to_desktop_dir, setup_action_send_to_desktop_down }, { "desktop", action_desktop, NULL }, { "desktopnext", action_desktop_dir, setup_action_desktop_next }, { "desktopprevious", action_desktop_dir, setup_action_desktop_prev }, { "desktopright", action_desktop_dir, setup_action_desktop_right }, { "desktopleft", action_desktop_dir, setup_action_desktop_left }, { "desktopup", action_desktop_dir, setup_action_desktop_up }, { "desktopdown", action_desktop_dir, setup_action_desktop_down }, { "toggledecorations", action_toggle_decorations, NULL }, { "move", action_moveresize, setup_action_move }, { "resize", action_moveresize, setup_action_resize }, { "toggleshowdesktop", action_toggle_show_desktop, NULL }, { "showdesktop", action_show_desktop, NULL }, { "unshowdesktop", action_unshow_desktop, NULL }, { "desktoplast", action_desktop_last, NULL }, { "reconfigure", action_reconfigure, NULL }, { "restart", action_restart, NULL }, { "exit", action_exit, NULL }, { "showmenu", action_showmenu, setup_action_showmenu }, { "sendtotoplayer", action_send_to_layer, setup_action_top_layer }, { "togglealwaysontop", action_toggle_layer, setup_action_top_layer }, { "sendtonormallayer", action_send_to_layer, setup_action_normal_layer }, { "sendtobottomlayer", action_send_to_layer, setup_action_bottom_layer }, { "togglealwaysonbottom", action_toggle_layer, setup_action_bottom_layer }, { "nextwindow", action_cycle_windows, setup_action_cycle_windows_next }, { "previouswindow", action_cycle_windows, setup_action_cycle_windows_previous }, { "movetoedgenorth", action_movetoedge, setup_action_movetoedge_north }, { "movetoedgesouth", action_movetoedge, setup_action_movetoedge_south }, { "movetoedgewest", action_movetoedge, setup_action_movetoedge_west }, { "movetoedgeeast", action_movetoedge, setup_action_movetoedge_east }, { "growtoedgenorth", action_growtoedge, setup_action_growtoedge_north }, { "growtoedgesouth", action_growtoedge, setup_action_growtoedge_south }, { "growtoedgewest", action_growtoedge, setup_action_growtoedge_west }, { "growtoedgeeast", action_growtoedge, setup_action_growtoedge_east }, { NULL, NULL, NULL } }; ObAction *action_from_string(const gchar *name, ObUserAction uact) { ObAction *a = NULL; gboolean exist = FALSE; int i; for (i = 0; actionstrings[i].name; i++) if (!g_ascii_strcasecmp(name, actionstrings[i].name)) { exist = TRUE; a = action_new(actionstrings[i].func, uact); if (actionstrings[i].setup) actionstrings[i].setup(&a, uact); /* only key bindings can be interactive. thus saith the xor. */ if (uact != OB_USER_ACTION_KEYBOARD_KEY) a->data.any.interactive = FALSE; break; } if (!exist) g_warning("Invalid action '%s' requested. No such action exists.", name); if (!a) g_warning("Invalid use of action '%s'. Action will be ignored.", name); return a; } ObAction *action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node, ObUserAction uact) { char *actname; ObAction *act = NULL; xmlNodePtr n; if (parse_attr_string("name", node, &actname)) { if ((act = action_from_string(actname, uact))) { if (act->func == action_execute || act->func == action_restart) { if ((n = parse_find_node("execute", node->xmlChildrenNode))) { gchar *s = parse_string(doc, n); act->data.execute.path = parse_expand_tilde(s); g_free(s); } } else if (act->func == action_showmenu) { if ((n = parse_find_node("menu", node->xmlChildrenNode))) act->data.showmenu.name = parse_string(doc, n); } else if (act->func == action_move_relative_horz || act->func == action_move_relative_vert || act->func == action_resize_relative_horz || act->func == action_resize_relative_vert) { if ((n = parse_find_node("delta", node->xmlChildrenNode))) act->data.relative.delta = parse_int(doc, n); } else if (act->func == action_desktop) { if ((n = parse_find_node("desktop", node->xmlChildrenNode))) act->data.desktop.desk = parse_int(doc, n); if (act->data.desktop.desk > 0) act->data.desktop.desk--; } else if (act->func == action_send_to_desktop) { if ((n = parse_find_node("desktop", node->xmlChildrenNode))) act->data.sendto.desk = parse_int(doc, n); if (act->data.sendto.desk > 0) act->data.sendto.desk--; if ((n = parse_find_node("follow", node->xmlChildrenNode))) act->data.sendto.follow = parse_bool(doc, n); } else if (act->func == action_desktop_dir) { if ((n = parse_find_node("wrap", node->xmlChildrenNode))) act->data.desktopdir.wrap = parse_bool(doc, n); } else if (act->func == action_send_to_desktop_dir) { if ((n = parse_find_node("wrap", node->xmlChildrenNode))) act->data.sendtodir.wrap = parse_bool(doc, n); if ((n = parse_find_node("follow", node->xmlChildrenNode))) act->data.sendtodir.follow = parse_bool(doc, n); } else if (act->func == action_activate) { if ((n = parse_find_node("here", node->xmlChildrenNode))) act->data.activate.here = parse_bool(doc, n); } else if (act->func == action_cycle_windows) { if ((n = parse_find_node("linear", node->xmlChildrenNode))) act->data.cycle.linear = parse_bool(doc, n); } } g_free(actname); } return act; } void action_run_list(GSList *acts, ObClient *c, ObFrameContext context, guint state, guint button, gint x, gint y, gboolean cancel, gboolean done) { GSList *it; ObAction *a; gboolean inter = FALSE; if (!acts) return; if (x < 0 && y < 0) screen_pointer_pos(&x, &y); if (grab_on_keyboard()) inter = TRUE; else for (it = acts; it; it = g_slist_next(it)) { a = it->data; if (a->data.any.interactive) { inter = TRUE; break; } } if (!inter) { /* sometimes when we execute another app as an action, it won't work right unless we XUngrabKeyboard first, even though we grabbed the key/button Asychronously. e.g. "gnome-panel-control --main-menu" */ XUngrabKeyboard(ob_display, event_lasttime); } for (it = acts; it; it = g_slist_next(it)) { a = it->data; a->data.any.c = c; a->data.any.context = context; a->data.any.x = x; a->data.any.y = y; a->data.any.button = button; if (a->data.any.interactive) { a->data.inter.cancel = cancel; a->data.inter.final = done; if (!(cancel || done)) keyboard_interactive_grab(state, c, a); } a->func(&a->data); } } void action_execute(union ActionData *data) { GError *e = NULL; char *cmd; if (data->execute.path) { cmd = g_filename_from_utf8(data->execute.path, -1, NULL, NULL, NULL); if (cmd) { if (!g_spawn_command_line_async(cmd, &e)) { g_warning("failed to execute '%s': %s", cmd, e->message); } g_free(cmd); } else { g_warning("failed to convert '%s' from utf8", data->execute.path); } } } void action_activate(union ActionData *data) { if (data->activate.any.c) client_activate(data->activate.any.c, data->activate.here); } void action_focus(union ActionData *data) { if (data->client.any.c) client_focus(data->client.any.c); } void action_unfocus (union ActionData *data) { if (data->client.any.c) client_unfocus(data->client.any.c); } void action_iconify(union ActionData *data) { if (data->client.any.c) client_iconify(data->client.any.c, TRUE, TRUE); } void action_raiselower(union ActionData *data) { ObClient *c = data->client.any.c; GList *it; gboolean raise = FALSE; if (!c) return; for (it = stacking_list; it; it = g_list_next(it)) { ObClient *cit = it->data; if (cit == c) break; if (client_normal(cit) == client_normal(c) && cit->layer == c->layer && cit->frame->visible) { if (RECT_INTERSECTS_RECT(cit->frame->area, c->frame->area)) { raise = TRUE; break; } } } if (raise) { client_action_start(data); stacking_raise(CLIENT_AS_WINDOW(c)); client_action_end(data); } else { client_action_start(data); stacking_lower(CLIENT_AS_WINDOW(c)); client_action_end(data); } } void action_raise(union ActionData *data) { if (data->client.any.c) { client_action_start(data); stacking_raise(CLIENT_AS_WINDOW(data->client.any.c)); client_action_end(data); } } void action_unshaderaise(union ActionData *data) { if (data->client.any.c) { if (data->client.any.c->shaded) { client_action_start(data); client_shade(data->client.any.c, FALSE); client_action_end(data); } else { client_action_start(data); stacking_raise(CLIENT_AS_WINDOW(data->client.any.c)); client_action_end(data); } } } void action_shadelower(union ActionData *data) { if (data->client.any.c) { if (data->client.any.c->shaded) stacking_lower(CLIENT_AS_WINDOW(data->client.any.c)); else { client_action_start(data); client_shade(data->client.any.c, TRUE); client_action_end(data); } } } void action_lower(union ActionData *data) { if (data->client.any.c) { client_action_start(data); stacking_lower(CLIENT_AS_WINDOW(data->client.any.c)); client_action_end(data); } } void action_close(union ActionData *data) { if (data->client.any.c) client_close(data->client.any.c); } void action_kill(union ActionData *data) { if (data->client.any.c) client_kill(data->client.any.c); } void action_shade(union ActionData *data) { if (data->client.any.c) { client_action_start(data); client_shade(data->client.any.c, TRUE); client_action_end(data); } } void action_unshade(union ActionData *data) { if (data->client.any.c) { client_action_start(data); client_shade(data->client.any.c, FALSE); client_action_end(data); } } void action_toggle_shade(union ActionData *data) { if (data->client.any.c) { client_action_start(data); client_shade(data->client.any.c, !data->client.any.c->shaded); client_action_end(data); } } void action_toggle_omnipresent(union ActionData *data) { if (data->client.any.c) client_set_desktop(data->client.any.c, data->client.any.c->desktop == DESKTOP_ALL ? screen_desktop : DESKTOP_ALL, FALSE); } void action_move_relative_horz(union ActionData *data) { ObClient *c = data->relative.any.c; if (c) { client_action_start(data); client_move(c, c->area.x + data->relative.delta, c->area.y); client_action_end(data); } } void action_move_relative_vert(union ActionData *data) { ObClient *c = data->relative.any.c; if (c) { client_action_start(data); client_move(c, c->area.x, c->area.y + data->relative.delta); client_action_end(data); } } void action_resize_relative_horz(union ActionData *data) { ObClient *c = data->relative.any.c; if (c) { client_action_start(data); client_resize(c, c->area.width + data->relative.delta * c->size_inc.width, c->area.height); client_action_end(data); } } void action_resize_relative_vert(union ActionData *data) { ObClient *c = data->relative.any.c; if (c && !c->shaded) { client_action_start(data); client_resize(c, c->area.width, c->area.height + data->relative.delta * c->size_inc.height); client_action_end(data); } } void action_maximize_full(union ActionData *data) { if (data->client.any.c) { client_action_start(data); client_maximize(data->client.any.c, TRUE, 0, TRUE); client_action_end(data); } } void action_unmaximize_full(union ActionData *data) { if (data->client.any.c) { client_action_start(data); client_maximize(data->client.any.c, FALSE, 0, TRUE); client_action_end(data); } } void action_toggle_maximize_full(union ActionData *data) { if (data->client.any.c) { client_action_start(data); client_maximize(data->client.any.c, !(data->client.any.c->max_horz || data->client.any.c->max_vert), 0, TRUE); client_action_end(data); } } void action_maximize_horz(union ActionData *data) { if (data->client.any.c) { client_action_start(data); client_maximize(data->client.any.c, TRUE, 1, TRUE); client_action_end(data); } } void action_unmaximize_horz(union ActionData *data) { if (data->client.any.c) { client_action_start(data); client_maximize(data->client.any.c, FALSE, 1, TRUE); client_action_end(data); } } void action_toggle_maximize_horz(union ActionData *data) { if (data->client.any.c) { client_action_start(data); client_maximize(data->client.any.c, !data->client.any.c->max_horz, 1, TRUE); client_action_end(data); } } void action_maximize_vert(union ActionData *data) { if (data->client.any.c) { client_action_start(data); client_maximize(data->client.any.c, TRUE, 2, TRUE); client_action_end(data); } } void action_unmaximize_vert(union ActionData *data) { if (data->client.any.c) { client_action_start(data); client_maximize(data->client.any.c, FALSE, 2, TRUE); client_action_end(data); } } void action_toggle_maximize_vert(union ActionData *data) { if (data->client.any.c) { client_action_start(data); client_maximize(data->client.any.c, !data->client.any.c->max_vert, 2, TRUE); client_action_end(data); } } void action_send_to_desktop(union ActionData *data) { ObClient *c = data->sendto.any.c; if (!c || !client_normal(c)) return; if (data->sendto.desk < screen_num_desktops || data->sendto.desk == DESKTOP_ALL) { client_set_desktop(c, data->sendto.desk, data->sendto.follow); if (data->sendto.follow) screen_set_desktop(data->sendto.desk); } } void action_desktop(union ActionData *data) { if (data->desktop.desk < screen_num_desktops || data->desktop.desk == DESKTOP_ALL) screen_set_desktop(data->desktop.desk); } void action_desktop_dir(union ActionData *data) { guint d; d = screen_cycle_desktop(data->desktopdir.dir, data->desktopdir.wrap, data->sendtodir.linear, data->desktopdir.inter.any.interactive, data->desktopdir.inter.final, data->desktopdir.inter.cancel); screen_set_desktop(d); } void action_send_to_desktop_dir(union ActionData *data) { ObClient *c = data->sendtodir.inter.any.c; guint d; if (!c || !client_normal(c)) return; d = screen_cycle_desktop(data->sendtodir.dir, data->sendtodir.wrap, data->sendtodir.linear, data->sendtodir.inter.any.interactive, data->sendtodir.inter.final, data->sendtodir.inter.cancel); client_set_desktop(c, d, data->sendtodir.follow); if (data->sendtodir.follow) screen_set_desktop(d); } void action_desktop_last(union ActionData *data) { screen_set_desktop(screen_last_desktop); } void action_toggle_decorations(union ActionData *data) { ObClient *c = data->client.any.c; if (c) { client_action_start(data); c->decorate = !c->decorate; client_setup_decor_and_functions(c); client_action_end(data); } } static guint32 pick_corner(int x, int y, int cx, int cy, int cw, int ch) { if (x - cx > cw / 2) { if (y - cy > ch / 2) return prop_atoms.net_wm_moveresize_size_bottomright; else return prop_atoms.net_wm_moveresize_size_topright; } else { if (y - cy > ch / 2) return prop_atoms.net_wm_moveresize_size_bottomleft; else return prop_atoms.net_wm_moveresize_size_topleft; } } void action_moveresize(union ActionData *data) { ObClient *c = data->moveresize.any.c; guint32 corner; if (!c || !client_normal(c)) return; if (data->moveresize.keyboard) { corner = (data->moveresize.move ? prop_atoms.net_wm_moveresize_move_keyboard : prop_atoms.net_wm_moveresize_size_keyboard); } else { corner = (data->moveresize.move ? prop_atoms.net_wm_moveresize_move : pick_corner(data->any.x, data->any.y, c->frame->area.x, c->frame->area.y, /* use the client size because the frame can be differently sized (shaded windows) and we want this based on the clients size */ c->area.width + c->frame->size.left + c->frame->size.right, c->area.height + c->frame->size.top + c->frame->size.bottom)); } moveresize_start(c, data->any.x, data->any.y, data->any.button, corner); } void action_reconfigure(union ActionData *data) { ob_reconfigure(); } void action_restart(union ActionData *data) { ob_restart_other(data->execute.path); } void action_exit(union ActionData *data) { ob_exit(0); } void action_showmenu(union ActionData *data) { if (data->showmenu.name) { menu_show(data->showmenu.name, data->any.x, data->any.y, data->showmenu.any.c); } } void action_cycle_windows(union ActionData *data) { focus_cycle(data->cycle.forward, data->cycle.linear, data->cycle.inter.any.interactive, data->cycle.inter.final, data->cycle.inter.cancel); } void action_directional_focus(union ActionData *data) { focus_directional_cycle(data->interdiraction.direction, data->interdiraction.inter.any.interactive, data->interdiraction.inter.final, data->interdiraction.inter.cancel); } void action_movetoedge(union ActionData *data) { int x, y; ObClient *c = data->diraction.any.c; if (!c) return; x = c->frame->area.x; y = c->frame->area.y; switch(data->diraction.direction) { case OB_DIRECTION_NORTH: y = client_directional_edge_search(c, OB_DIRECTION_NORTH); break; case OB_DIRECTION_WEST: x = client_directional_edge_search(c, OB_DIRECTION_WEST); break; case OB_DIRECTION_SOUTH: y = client_directional_edge_search(c, OB_DIRECTION_SOUTH) - c->frame->area.height; break; case OB_DIRECTION_EAST: x = client_directional_edge_search(c, OB_DIRECTION_EAST) - c->frame->area.width; break; default: g_assert_not_reached(); } frame_frame_gravity(c->frame, &x, &y); client_action_start(data); client_move(c, x, y); client_action_end(data); } void action_growtoedge(union ActionData *data) { int x, y, width, height, dest; ObClient *c = data->diraction.any.c; Rect *a; if (!c) return; a = screen_area(c->desktop); x = c->frame->area.x; y = c->frame->area.y; width = c->frame->area.width; height = c->frame->area.height; switch(data->diraction.direction) { case OB_DIRECTION_NORTH: dest = client_directional_edge_search(c, OB_DIRECTION_NORTH); if (a->y == y) height = c->frame->area.height / 2; else { height = c->frame->area.y + c->frame->area.height - dest; y = dest; } break; case OB_DIRECTION_WEST: dest = client_directional_edge_search(c, OB_DIRECTION_WEST); if (a->x == x) width = c->frame->area.width / 2; else { width = c->frame->area.x + c->frame->area.width - dest; x = dest; } break; case OB_DIRECTION_SOUTH: dest = client_directional_edge_search(c, OB_DIRECTION_SOUTH); if (a->y + a->height == y + c->frame->area.height) { height = c->frame->area.height / 2; y = a->y + a->height - height; } else height = dest - c->frame->area.y; y += (height - c->frame->area.height) % c->size_inc.height; height -= (height - c->frame->area.height) % c->size_inc.height; break; case OB_DIRECTION_EAST: dest = client_directional_edge_search(c, OB_DIRECTION_EAST); if (a->x + a->width == x + c->frame->area.width) { width = c->frame->area.width / 2; x = a->x + a->width - width; } else width = dest - c->frame->area.x; x += (width - c->frame->area.width) % c->size_inc.width; width -= (width - c->frame->area.width) % c->size_inc.width; break; default: g_assert_not_reached(); } frame_frame_gravity(c->frame, &x, &y); width -= c->frame->size.left + c->frame->size.right; height -= c->frame->size.top + c->frame->size.bottom; client_action_start(data); client_move_resize(c, x, y, width, height); client_action_end(data); } void action_send_to_layer(union ActionData *data) { if (data->layer.any.c) client_set_layer(data->layer.any.c, data->layer.layer); } void action_toggle_layer(union ActionData *data) { ObClient *c = data->layer.any.c; if (c) { client_action_start(data); if (data->layer.layer < 0) client_set_layer(c, c->below ? 0 : -1); else if (data->layer.layer > 0) client_set_layer(c, c->above ? 0 : 1); client_action_end(data); } } void action_toggle_show_desktop(union ActionData *data) { screen_show_desktop(!screen_showing_desktop); } void action_show_desktop(union ActionData *data) { screen_show_desktop(TRUE); } void action_unshow_desktop(union ActionData *data) { screen_show_desktop(FALSE); }