/* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*- action.c for the Openbox window manager Copyright (c) 2006 Mikael Magnusson Copyright (c) 2003-2007 Dana Jansens This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. See the COPYING file for a copy of the GNU General Public License. */ #include "debug.h" #include "client.h" #include "focus.h" #include "focus_cycle.h" #include "moveresize.h" #include "menu.h" #include "prop.h" #include "stacking.h" #include "screen.h" #include "action.h" #include "openbox.h" #include "grab.h" #include "keyboard.h" #include "event.h" #include "dock.h" #include "config.h" #include "mainloop.h" #include "startupnotify.h" #include "gettext.h" #include typedef struct { const gchar *name; void (*func)(union ActionData *); void (*setup)(ObAction **, ObUserAction uact); } ActionString; static ObAction *action_new(void (*func)(union ActionData *data)) { ObAction *a = g_new0(ObAction, 1); a->ref = 1; a->func = func; return a; } void action_ref(ObAction *a) { ++a->ref; } void action_unref(ObAction *a) { if (a == NULL) return; if (--a->ref > 0) return; /* deal with pointers */ if (a->func == action_execute || a->func == action_restart) g_free(a->data.execute.path); else if (a->func == action_debug) g_free(a->data.debug.string); else if (a->func == action_showmenu) g_free(a->data.showmenu.name); g_free(a); } ObAction* action_copy(const ObAction *src) { ObAction *a = action_new(src->func); a->data = src->data; /* deal with pointers */ if (a->func == action_execute || a->func == action_restart) a->data.execute.path = g_strdup(a->data.execute.path); else if (a->func == action_debug) a->data.debug.string = g_strdup(a->data.debug.string); else if (a->func == action_showmenu) a->data.showmenu.name = g_strdup(a->data.showmenu.name); return a; } void setup_action_send_to_desktop_prev(ObAction **a, ObUserAction uact) { (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.sendtodir.inter.any.interactive = TRUE; (*a)->data.sendtodir.dir = OB_DIRECTION_WEST; (*a)->data.sendtodir.linear = TRUE; (*a)->data.sendtodir.wrap = TRUE; (*a)->data.sendtodir.follow = TRUE; } void setup_action_send_to_desktop_next(ObAction **a, ObUserAction uact) { (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.sendtodir.inter.any.interactive = TRUE; (*a)->data.sendtodir.dir = OB_DIRECTION_EAST; (*a)->data.sendtodir.linear = TRUE; (*a)->data.sendtodir.wrap = TRUE; (*a)->data.sendtodir.follow = TRUE; } void setup_action_send_to_desktop_left(ObAction **a, ObUserAction uact) { (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.sendtodir.inter.any.interactive = TRUE; (*a)->data.sendtodir.dir = OB_DIRECTION_WEST; (*a)->data.sendtodir.linear = FALSE; (*a)->data.sendtodir.wrap = TRUE; (*a)->data.sendtodir.follow = TRUE; } void setup_action_send_to_desktop_right(ObAction **a, ObUserAction uact) { (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.sendtodir.inter.any.interactive = TRUE; (*a)->data.sendtodir.dir = OB_DIRECTION_EAST; (*a)->data.sendtodir.linear = FALSE; (*a)->data.sendtodir.wrap = TRUE; (*a)->data.sendtodir.follow = TRUE; } void setup_action_send_to_desktop_up(ObAction **a, ObUserAction uact) { (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.sendtodir.inter.any.interactive = TRUE; (*a)->data.sendtodir.dir = OB_DIRECTION_NORTH; (*a)->data.sendtodir.linear = FALSE; (*a)->data.sendtodir.wrap = TRUE; (*a)->data.sendtodir.follow = TRUE; } void setup_action_send_to_desktop_down(ObAction **a, ObUserAction uact) { (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.sendtodir.inter.any.interactive = TRUE; (*a)->data.sendtodir.dir = OB_DIRECTION_SOUTH; (*a)->data.sendtodir.linear = FALSE; (*a)->data.sendtodir.wrap = TRUE; (*a)->data.sendtodir.follow = TRUE; } void setup_action_desktop_prev(ObAction **a, ObUserAction uact) { (*a)->data.desktopdir.inter.any.interactive = TRUE; (*a)->data.desktopdir.dir = OB_DIRECTION_WEST; (*a)->data.desktopdir.linear = TRUE; (*a)->data.desktopdir.wrap = TRUE; } void setup_action_desktop_next(ObAction **a, ObUserAction uact) { (*a)->data.desktopdir.inter.any.interactive = TRUE; (*a)->data.desktopdir.dir = OB_DIRECTION_EAST; (*a)->data.desktopdir.linear = TRUE; (*a)->data.desktopdir.wrap = TRUE; } void setup_action_desktop_left(ObAction **a, ObUserAction uact) { (*a)->data.desktopdir.inter.any.interactive = TRUE; (*a)->data.desktopdir.dir = OB_DIRECTION_WEST; (*a)->data.desktopdir.linear = FALSE; (*a)->data.desktopdir.wrap = TRUE; } void setup_action_desktop_right(ObAction **a, ObUserAction uact) { (*a)->data.desktopdir.inter.any.interactive = TRUE; (*a)->data.desktopdir.dir = OB_DIRECTION_EAST; (*a)->data.desktopdir.linear = FALSE; (*a)->data.desktopdir.wrap = TRUE; } void setup_action_desktop_up(ObAction **a, ObUserAction uact) { (*a)->data.desktopdir.inter.any.interactive = TRUE; (*a)->data.desktopdir.dir = OB_DIRECTION_NORTH; (*a)->data.desktopdir.linear = FALSE; (*a)->data.desktopdir.wrap = TRUE; } void setup_action_desktop_down(ObAction **a, ObUserAction uact) { (*a)->data.desktopdir.inter.any.interactive = TRUE; (*a)->data.desktopdir.dir = OB_DIRECTION_SOUTH; (*a)->data.desktopdir.linear = FALSE; (*a)->data.desktopdir.wrap = TRUE; } void setup_action_movefromedge_north(ObAction **a, ObUserAction uact) { (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.diraction.direction = OB_DIRECTION_NORTH; (*a)->data.diraction.hang = TRUE; } void setup_action_movefromedge_south(ObAction **a, ObUserAction uact) { (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.diraction.direction = OB_DIRECTION_SOUTH; (*a)->data.diraction.hang = TRUE; } void setup_action_movefromedge_east(ObAction **a, ObUserAction uact) { (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.diraction.direction = OB_DIRECTION_EAST; (*a)->data.diraction.hang = TRUE; } void setup_action_movefromedge_west(ObAction **a, ObUserAction uact) { (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.diraction.direction = OB_DIRECTION_WEST; (*a)->data.diraction.hang = TRUE; } void setup_action_movetoedge_north(ObAction **a, ObUserAction uact) { (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.diraction.direction = OB_DIRECTION_NORTH; (*a)->data.diraction.hang = FALSE; } void setup_action_movetoedge_south(ObAction **a, ObUserAction uact) { (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.diraction.direction = OB_DIRECTION_SOUTH; (*a)->data.diraction.hang = FALSE; } void setup_action_movetoedge_east(ObAction **a, ObUserAction uact) { (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.diraction.direction = OB_DIRECTION_EAST; (*a)->data.diraction.hang = FALSE; } void setup_action_movetoedge_west(ObAction **a, ObUserAction uact) { (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.diraction.direction = OB_DIRECTION_WEST; (*a)->data.diraction.hang = FALSE; } void setup_action_growtoedge_north(ObAction **a, ObUserAction uact) { (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.diraction.direction = OB_DIRECTION_NORTH; } void setup_action_growtoedge_south(ObAction **a, ObUserAction uact) { (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.diraction.direction = OB_DIRECTION_SOUTH; } void setup_action_growtoedge_east(ObAction **a, ObUserAction uact) { (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.diraction.direction = OB_DIRECTION_EAST; } void setup_action_growtoedge_west(ObAction **a, ObUserAction uact) { (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.diraction.direction = OB_DIRECTION_WEST; } void setup_action_top_layer(ObAction **a, ObUserAction uact) { (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.layer.layer = 1; } void setup_action_normal_layer(ObAction **a, ObUserAction uact) { (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.layer.layer = 0; } void setup_action_bottom_layer(ObAction **a, ObUserAction uact) { (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS; (*a)->data.layer.layer = -1; } void setup_action_addremove_desktop_current(ObAction **a, ObUserAction uact) { (*a)->data.addremovedesktop.current = TRUE; } void setup_action_addremove_desktop_last(ObAction **a, ObUserAction uact) { (*a)->data.addremovedesktop.current = FALSE; } void setup_client_action(ObAction **a, ObUserAction uact) { (*a)->data.any.client_action = OB_CLIENT_ACTION_ALWAYS; } ActionString actionstrings[] = { { "shadelower", action_shadelower, setup_client_action }, { "unshaderaise", action_unshaderaise, setup_client_action }, { "sendtodesktopnext", action_send_to_desktop_dir, setup_action_send_to_desktop_next }, { "sendtodesktopprevious", action_send_to_desktop_dir, setup_action_send_to_desktop_prev }, { "sendtodesktopright", action_send_to_desktop_dir, setup_action_send_to_desktop_right }, { "sendtodesktopleft", action_send_to_desktop_dir, setup_action_send_to_desktop_left }, { "sendtodesktopup", action_send_to_desktop_dir, setup_action_send_to_desktop_up }, { "sendtodesktopdown", action_send_to_desktop_dir, setup_action_send_to_desktop_down }, { "toggledockautohide", action_toggle_dockautohide, NULL }, { "sendtotoplayer", action_send_to_layer, setup_action_top_layer }, { "togglealwaysontop", action_toggle_layer, setup_action_top_layer }, { "sendtonormallayer", action_send_to_layer, setup_action_normal_layer }, { "sendtobottomlayer", action_send_to_layer, setup_action_bottom_layer }, { "togglealwaysonbottom", action_toggle_layer, setup_action_bottom_layer }, { "movefromedgenorth", action_movetoedge, setup_action_movefromedge_north }, { "movefromedgesouth", action_movetoedge, setup_action_movefromedge_south }, { "movefromedgewest", action_movetoedge, setup_action_movefromedge_west }, { "movefromedgeeast", action_movetoedge, setup_action_movefromedge_east }, { "movetoedgenorth", action_movetoedge, setup_action_movetoedge_north }, { "movetoedgesouth", action_movetoedge, setup_action_movetoedge_south }, { "movetoedgewest", action_movetoedge, setup_action_movetoedge_west }, { "movetoedgeeast", action_movetoedge, setup_action_movetoedge_east }, { "growtoedgenorth", action_growtoedge, setup_action_growtoedge_north }, { "growtoedgesouth", action_growtoedge, setup_action_growtoedge_south }, { "growtoedgewest", action_growtoedge, setup_action_growtoedge_west }, { "growtoedgeeast", action_growtoedge, setup_action_growtoedge_east }, { "adddesktoplast", action_add_desktop, setup_action_addremove_desktop_last }, { "removedesktoplast", action_remove_desktop, setup_action_addremove_desktop_last }, { "adddesktopcurrent", action_add_desktop, setup_action_addremove_desktop_current }, { "removedesktopcurrent", action_remove_desktop, setup_action_addremove_desktop_current }, { NULL, NULL, NULL } }; /* only key bindings can be interactive. thus saith the xor. because of how the mouse is grabbed, mouse events dont even get read during interactive events, so no dice! >:) */ #define INTERACTIVE_LIMIT(a, uact) \ if (uact != OB_USER_ACTION_KEYBOARD_KEY) \ a->data.any.interactive = FALSE; ObAction *action_from_string(const gchar *name, ObUserAction uact) { ObAction *a = NULL; gboolean exist = FALSE; gint i; for (i = 0; actionstrings[i].name; i++) if (!g_ascii_strcasecmp(name, actionstrings[i].name)) { exist = TRUE; a = action_new(actionstrings[i].func); if (actionstrings[i].setup) actionstrings[i].setup(&a, uact); if (a) INTERACTIVE_LIMIT(a, uact); break; } if (!exist) g_message(_("Invalid action '%s' requested. No such action exists."), name); if (!a) g_message(_("Invalid use of action '%s'. Action will be ignored."), name); return a; } ObAction *action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node, ObUserAction uact) { gchar *actname; ObAction *act = NULL; xmlNodePtr n; if (parse_attr_string("name", node, &actname)) { if ((act = action_from_string(actname, uact))) { } else if (act->func == action_desktop) { } else if (act->func == action_send_to_desktop_dir) { if ((n = parse_find_node("wrap", node->xmlChildrenNode))) act->data.sendtodir.wrap = parse_bool(doc, n); if ((n = parse_find_node("follow", node->xmlChildrenNode))) act->data.sendtodir.follow = parse_bool(doc, n); if ((n = parse_find_node("dialog", node->xmlChildrenNode))) act->data.sendtodir.inter.any.interactive = parse_bool(doc, n); INTERACTIVE_LIMIT(act, uact); } g_free(actname); } return act; } void action_unshaderaise(union ActionData *data) { if (data->client.any.c->shaded) action_unshade(data); else action_raise(data); } void action_shadelower(union ActionData *data) { if (data->client.any.c->shaded) action_lower(data); else action_shade(data); } void action_send_to_desktop_dir(union ActionData *data) { ObClient *c = data->sendtodir.inter.any.c; guint d; if (!client_normal(c)) return; d = screen_cycle_desktop(data->sendtodir.dir, data->sendtodir.wrap, data->sendtodir.linear, data->sendtodir.inter.any.interactive, data->sendtodir.inter.final, data->sendtodir.inter.cancel); /* only move the desktop when the action is complete. if we switch desktops during the interactive action, focus will move but with NotifyWhileGrabbed and applications don't like that. */ if (!data->sendtodir.inter.any.interactive || (data->sendtodir.inter.final && !data->sendtodir.inter.cancel)) { client_set_desktop(c, d, data->sendtodir.follow, FALSE); if (data->sendtodir.follow && d != screen_desktop) screen_set_desktop(d, TRUE); } } void action_directional_focus(union ActionData *data) { /* if using focus_delay, stop the timer now so that focus doesn't go moving on us */ event_halt_focus_delay(); focus_directional_cycle(data->interdiraction.direction, data->interdiraction.dock_windows, data->interdiraction.desktop_windows, data->any.interactive, data->interdiraction.dialog, data->interdiraction.inter.final, data->interdiraction.inter.cancel); } void action_movetoedge(union ActionData *data) { gint x, y; ObClient *c = data->diraction.any.c; x = c->frame->area.x; y = c->frame->area.y; switch(data->diraction.direction) { case OB_DIRECTION_NORTH: y = client_directional_edge_search(c, OB_DIRECTION_NORTH, data->diraction.hang) - (data->diraction.hang ? c->frame->area.height : 0); break; case OB_DIRECTION_WEST: x = client_directional_edge_search(c, OB_DIRECTION_WEST, data->diraction.hang) - (data->diraction.hang ? c->frame->area.width : 0); break; case OB_DIRECTION_SOUTH: y = client_directional_edge_search(c, OB_DIRECTION_SOUTH, data->diraction.hang) - (data->diraction.hang ? 0 : c->frame->area.height); break; case OB_DIRECTION_EAST: x = client_directional_edge_search(c, OB_DIRECTION_EAST, data->diraction.hang) - (data->diraction.hang ? 0 : c->frame->area.width); break; default: g_assert_not_reached(); } frame_frame_gravity(c->frame, &x, &y, c->area.width, c->area.height); client_action_start(data); client_move(c, x, y); client_action_end(data, FALSE); } void action_growtoedge(union ActionData *data) { gint x, y, width, height, dest; ObClient *c = data->diraction.any.c; Rect *a; a = screen_area(c->desktop, SCREEN_AREA_ALL_MONITORS, &c->frame->area); x = c->frame->area.x; y = c->frame->area.y; /* get the unshaded frame's dimensions..if it is shaded */ width = c->area.width + c->frame->size.left + c->frame->size.right; height = c->area.height + c->frame->size.top + c->frame->size.bottom; switch(data->diraction.direction) { case OB_DIRECTION_NORTH: if (c->shaded) break; /* don't allow vertical resize if shaded */ dest = client_directional_edge_search(c, OB_DIRECTION_NORTH, FALSE); if (a->y == y) height = height / 2; else { height = c->frame->area.y + height - dest; y = dest; } break; case OB_DIRECTION_WEST: dest = client_directional_edge_search(c, OB_DIRECTION_WEST, FALSE); if (a->x == x) width = width / 2; else { width = c->frame->area.x + width - dest; x = dest; } break; case OB_DIRECTION_SOUTH: if (c->shaded) break; /* don't allow vertical resize if shaded */ dest = client_directional_edge_search(c, OB_DIRECTION_SOUTH, FALSE); if (a->y + a->height == y + c->frame->area.height) { height = c->frame->area.height / 2; y = a->y + a->height - height; } else height = dest - c->frame->area.y; y += (height - c->frame->area.height) % c->size_inc.height; height -= (height - c->frame->area.height) % c->size_inc.height; break; case OB_DIRECTION_EAST: dest = client_directional_edge_search(c, OB_DIRECTION_EAST, FALSE); if (a->x + a->width == x + c->frame->area.width) { width = c->frame->area.width / 2; x = a->x + a->width - width; } else width = dest - c->frame->area.x; x += (width - c->frame->area.width) % c->size_inc.width; width -= (width - c->frame->area.width) % c->size_inc.width; break; default: g_assert_not_reached(); } width -= c->frame->size.left + c->frame->size.right; height -= c->frame->size.top + c->frame->size.bottom; frame_frame_gravity(c->frame, &x, &y, width, height); client_action_start(data); client_move_resize(c, x, y, width, height); client_action_end(data, FALSE); g_free(a); } void action_send_to_layer(union ActionData *data) { client_set_layer(data->layer.any.c, data->layer.layer); } void action_toggle_layer(union ActionData *data) { ObClient *c = data->layer.any.c; client_action_start(data); if (data->layer.layer < 0) client_set_layer(c, c->below ? 0 : -1); else if (data->layer.layer > 0) client_set_layer(c, c->above ? 0 : 1); client_action_end(data, config_focus_under_mouse); } void action_toggle_dockautohide(union ActionData *data) { config_dock_hide = !config_dock_hide; dock_configure(); } void action_add_desktop(union ActionData *data) { client_action_start(data); screen_set_num_desktops(screen_num_desktops+1); /* move all the clients over */ if (data->addremovedesktop.current) { GList *it; for (it = client_list; it; it = g_list_next(it)) { ObClient *c = it->data; if (c->desktop != DESKTOP_ALL && c->desktop >= screen_desktop) client_set_desktop(c, c->desktop+1, FALSE, TRUE); } } client_action_end(data, config_focus_under_mouse); } void action_remove_desktop(union ActionData *data) { guint rmdesktop, movedesktop; GList *it, *stacking_copy; if (screen_num_desktops < 2) return; client_action_start(data); /* what desktop are we removing and moving to? */ if (data->addremovedesktop.current) rmdesktop = screen_desktop; else rmdesktop = screen_num_desktops - 1; if (rmdesktop < screen_num_desktops - 1) movedesktop = rmdesktop + 1; else movedesktop = rmdesktop; /* make a copy of the list cuz we're changing it */ stacking_copy = g_list_copy(stacking_list); for (it = g_list_last(stacking_copy); it; it = g_list_previous(it)) { if (WINDOW_IS_CLIENT(it->data)) { ObClient *c = it->data; guint d = c->desktop; if (d != DESKTOP_ALL && d >= movedesktop) { client_set_desktop(c, c->desktop - 1, TRUE, TRUE); ob_debug("moving window %s\n", c->title); } /* raise all the windows that are on the current desktop which is being merged */ if ((screen_desktop == rmdesktop - 1 || screen_desktop == rmdesktop) && (d == DESKTOP_ALL || d == screen_desktop)) { stacking_raise(CLIENT_AS_WINDOW(c)); ob_debug("raising window %s\n", c->title); } } } /* act like we're changing desktops */ if (screen_desktop < screen_num_desktops - 1) { gint d = screen_desktop; screen_desktop = screen_last_desktop; screen_set_desktop(d, TRUE); ob_debug("fake desktop change\n"); } screen_set_num_desktops(screen_num_desktops-1); client_action_end(data, config_focus_under_mouse); }