#ifndef __engine_openbox_h #define __engine_openbox_h #include "../../render/render.h" #include "../../render/color.h" extern int s_font_height; extern int s_bevel; extern int s_handle_height; extern int s_bwidth; extern int s_cbwidth; extern color_rgb *s_b_color; extern color_rgb *s_cb_focused_color; extern color_rgb *s_cb_unfocused_color; extern Appearance *a_focused_unpressed_max; extern Appearance *a_focused_pressed_max; extern Appearance *a_unfocused_unpressed_max; extern Appearance *a_unfocused_pressed_max; extern Appearance *a_focused_unpressed_close; extern Appearance *a_focused_pressed_close; extern Appearance *a_unfocused_unpressed_close; extern Appearance *a_unfocused_pressed_close; extern Appearance *a_focused_unpressed_desk; extern Appearance *a_focused_pressed_desk; extern Appearance *a_unfocused_unpressed_desk; extern Appearance *a_unfocused_pressed_desk; extern Appearance *a_focused_unpressed_iconify; extern Appearance *a_focused_pressed_iconify; extern Appearance *a_unfocused_unpressed_iconify; extern Appearance *a_unfocused_pressed_iconify; extern Appearance *a_focused_grip; extern Appearance *a_unfocused_grip; extern Appearance *a_focused_title; extern Appearance *a_unfocused_title; extern Appearance *a_focused_label; extern Appearance *a_unfocused_label; extern Appearance *a_icon; extern Appearance *a_focused_handle; extern Appearance *a_unfocused_handle; #endif